Classes of Alganon

Some adventurers choose the use of magic to heal their allies and destroy their enemies. Others choose the more direct approach of strength and steel to overcome any obstacles in their path.

Which path will you choose? Select one of the Alganon classes to learn more.

Champion Class Return to Top

A Champion is an agent of unstoppable force and the cornerstone of any party of adventurers. Well known the world over for their physical power and defensive prowess the Champion is well suited to the roles of tanking or damage dealing. Through their rudimentary training in the art of magiks, the Champion combines an array of formidable magical attacks with powerful melee skills using a wide variety of weapons, while suited in the heaviest of armors. Feared by their enemies and loved by their friends, the Champion will undoubtedly control the flow of battle like no other.

Every Champion began life as a swordsman, serving in the army of his deity. As such they are well-trained in the art of sword fighting and at an early age they learn the 3 principal stances of balance, power, and defense first used by the ancient and great Alganon Swordmasters. An experienced Champion will flow between these stances as effortlessly as a mountain stream, using each to its maximum advantage during the course of battle. The primary melee skills center around the Champion's use of physical Energy. By judicious use of his strength, the Champion will never be concerned with lacking the will necessary to press his attack. But beware, he who over extends his strength and wastes his Energy on unnecessary attacks will quickly be overwhelmed as he waits for this precious life force to be restored.

Living in a magical world has had its effect on the Champion. Though blessed by his deity with magical Focus, few Champions have ever mastered more than the most basic spellcrafting powers, preferring instead to concentrate their time and energy on learning the finer points of weaponry. Still, all well-balanced Champions will strategically use magical Focus to turn the tide of battle to their favor. Early on the Champion will find that they can control the elements to lend themselves a powerful aura. Their aura may incite enemies in the area to be especially concerned with the Champion thereby protecting his allies, protect him by absorbing magical attacks made on his person, or grant him enhanced speed whereby to lay waste to any enemy unfortunate enough to be nearby. He may also find that he's mastered offensive spells of fire and storm, though never so powerfully as the weakest of Magi. Yet the most studious Champion will learn the secret whereby he may summon a dreaded Firewolf to fight by his side for a time.

The power and strength of the Champion is legendary in the world of Alganon, and those who choose this course will be lauded in the annals of time.

TRAITS Return to Top

Resources Return to Top

  • Energy

    The basic unit of melee attacks, Energy is spent every time a Champion performs a special melee attack. This will regenerate in a constant stream during the course of any battle, and will not be influenced by statistics.

  • Focus

    The magical force which allows spell casts to be performed. All non-melee actions will consume Focus which will regenerate based on the Champion's soul statistic.

Blessings Return to Top

  • Focused Contemplation

    By turning the mind’s eye inward, the Champion draws upon the Patience of Argon and becomes more in-tune with the flow of energy within the world. This state increases Focus regeneration, the impact of Spellsword abilities, and natural resistances to elemental forces but slows both the gathering of physical energy and the speed of physical attacks due to the concentration required.

  • Lethal Fury

    An aggressive mode that focuses on one objective: spilling the blood of the enemy. Channeling the Fury of Zanyanna, the Champion becomes so intent on eliminating threats that they throw caution to the wind and gain bonuses to physical attack speed, critical damage (critical bonus), and energy regeneration. However, being consumed by the fury reduces both the concentration required to regain Focus and the damage done by Spellsword abilities.

  • Impenetrable Resolution

    When finding oneself in dangerous situations, the Champion can tap into the Vitality of Triahsa and become an immovable beacon of spiritual pressure. When channeling the resolution of life/death, enemies will focus on the resolute fighter more readily out of instinctual fear, while the Champion will be favored with an increase in the effectiveness of healing effects and defensive abilities. Due to the focus on defense however, the resolute fighter will suffer a penalty the ability to deal critical strikes.

Stances Return to Top

  • Balance - A balanced stance that allows a wide range of attacks.
  • Power - An aggressive stance that sacrifices defense but increases attack power.
  • Defensive Stance - A defensive stance that increases your chance to block or parry at the cost of attack power.

SPECIALIZATIONS Return to Top

Foundation Return to Top

Every Champion is a master of personal defense and survivability. Capable of wearing the heaviest of armors and equipping a mighty shield, a Champion can defend against the strongest of enemies. The Champion's rallying cry and vicious taunts allow them to control the will of an opponent, keeping attacks focused on the Champion, and keeping the Champion's allies safe from harm.

Weaponry Return to Top

A Champion specializing in Weaponry is a master of burst damage against a single target. By combining the most powerful weapon skills with increased damage and critical strike chance the Weaponry Champion's melee weapons are transformed into tools of destruction, and the ability to increase their damage output when low on health makes injuring a Weaponry Champion extremely dangerous.

Protection Return to Top

A Champion that specializes in Protection is a master of defending against an onslaught of attackers. Hurling himself into the fray, his increased chance to parry and improved riposte allow for swift retaliation against those who dare to attack him. His increased tolerance for pain and improved Adrenal Stabilization reduce the amount of damage he takes from multiple attackers, and his ability to draw the ire of all nearby enemies keeps his friends safe from harm. Should a target escape his grasp, the improved range to his taunt makes it easier to bring the opponent back into line.

Spellsword Return to Top

A Champion who takes the path of a Spellsword becomes a lethal combination of fighter and caster. His spells become powerful and he gains the ability to damage all nearby enemies with ruthless efficiency. When he finds his Focus running out, he can call on the determination of his deity to quickly regenerate his Focus. A Master Spellswordsman can summon a mighty wolf made of fire to attack his foes with fire and physical damage.

Ranger Class Return to Top

Rangers are masters of group combat. Using their understanding of animal psychology and their charismatic presence, they influence and inhance the actions and abilities of their companions and party members. Likewise, they are masters of ranged combat, using poweful toxins to reduce the strength of their foes and give their companions an advantage on the battlefield. Rangers can also fulfill the role of tank in a party, protecting their allies against harm. A Lifeblood Ranger can also serve as the primary healer in any party, being good at both single target healing and group healing.

TRAITS Return to Top

Toxins Return to Top

Many Rangers control the battlefield by use of toxins they can apply to arrows and other weapons. These toxins allow them to perform a large variety of actions, ranging from slows, to damage over time, to debuffs. A ranger may only apply one toxin per target, so a skilled Ranger plans her attacks in advance, choosing the right toxin for the right target.

Presence Return to Top

Rangers acquire skills in non-verbal communication. This ability to instill aggression, companionship, fear, confidence, and other emotions in their party members. Rangers can make subtle changes to their body language (presence), allowing them to enhance the abilities of their allies or to place their enemies at a disadvantage. A Ranger can only maintain a single presence at a time.

SPECIALIZATIONS Return to Top

Lifeblood Return to Top

The wilds of Alganon are a dangerous place. One does not survive long without some sort of knowledge of medicine and healing. A Ranger who focuses her abilities into the Lifeblood tree is highly effective field medic, keeping her allies healed.

Predation Return to Top

Deep in the heart of every Ranger is the instinct of a beast. By learning to focus this instinctual bloodlust against her enemies, a Ranger is capable of becoming a powerful living weapon. When paired with an equally vicious beast, a Predation Ranger and her companion can deal large amounts of damage to any who dare to oppose them.

Guardianship Return to Top

This tree provides the Ranger with the skills to enhance her defensive abilities. A Guardianship Ranger focuses her attentions on keeping their allies safe, even if that means sacrificing themselves in the process.

Skills Return to Top

Rangers are capable of using Light or Medium armor. While most of their damage will be done with a bow, they are also capable of wielding axes, swords, and other melee weapons.

Reaver Class Return to Top

A Reaver is an agent of unstoppable force and the cornerstone of any party of adventurers. Well known the world over for their physical power and defensive prowess the Reaver is well suited to the roles of tanking or damage dealing. Through their rudimentary training in the art of magiks, the Reaver combines an array of formidable magical attacks with powerful melee skills using a wide variety of weapons, while suited in the heaviest of armors. Feared by their enemies and loved by their friends, the Reaver will undoubtedly control the flow of battle like no other.

Every Reaver began life as a swordsman, serving in the army of his deity. As such they are well-trained in the art of sword fighting and at an early age they learn the 3 principal stances of balance, power, and defense first used by the ancient and great Alganon Swordmasters. An experienced Reaver will flow between these stances as effortlessly as a mountain stream, using each to its maximum advantage during the course of battle. The primary melee skills center around the Reaver's use of physical Energy. By judicious use of his strength, the Reaver will never be concerned with lacking the will necessary to press his attack. But beware, he who over extends his strength and wastes his Energy on unnecessary attacks will quickly be overwhelmed as he waits for this precious life force to be restored.

Living in a magical world has had its effect on the Reaver. Though blessed by his deity with magical Focus, few Reavers have ever mastered more than the most basic spellcrafting powers, preferring instead to concentrate their time and energy on learning the finer points of weaponry. Still, all well-balanced Reavers will strategically use magical Focus to turn the tide of battle to their favor. Early on the Reaver will find that they can control the elements to lend themselves a powerful aura. Their aura may incite enemies in the area to be especially concerned with the Reaver thereby protecting his allies, protect him by absorbing magical attacks made on his person, or grant him enhanced speed whereby to lay waste to any enemy unfortunate enough to be nearby. He may also find that he's mastered offensive spells of fire and storm, though never so powerfully as the weakest of Magi. Yet the most studious Reaver will learn the secret whereby he may summon a dreaded Firewolf to fight by his side for a time.

The power and strength of the Reaver is legendary in the world of Alganon, and those who choose this course will be lauded in the annals of time.

TRAITS Return to Top

Resources Return to Top

  • Energy

    The basic unit of melee attacks, Energy is spent every time a Reaver performs a special melee attack. This will regenerate in a constant stream during the course of any battle, and will not be influenced by statistics.

  • Focus

    The magical force which allows spell casts to be performed. All non-melee actions will consume Focus which will regenerate based on the Reaver's soul statistic.

Blessings Return to Top

  • Focused Contemplation

    By turning the mind’s eye inward, the Reaver draws upon the Ambition of Xukiss and becomes more in-tune with the flow of energy within the world. This state increases Focus regeneration, the impact of Spellsword abilities, and natural resistances to elemental forces but slows both the gathering of physical energy and the speed of physical attacks due to the concentration required.

  • Lethal Fury

    An aggressive mode that focuses on one objective: spilling the blood of the enemy. Channeling the Bloodlust of Gahzmok, the Reaver becomes so intent on eliminating threats that they throw caution to the wind and gain bonuses to physical attack speed, critical damage (critical bonus), and energy regeneration. However, being consumed by the bloodlust reduces both the concentration required to regain Focus and the damage done by Spellsword abilities.

  • Impenetrable Resolution

    When finding oneself in dangerous situations, the Reaver can tap into the Understanding of Vakgarr and become an immovable beacon of spiritual pressure. When channeling the resolution of life/death, enemies will focus on the resolute fighter more readily out of instinctual fear, while the Reaver will be favored with an increase in the effectiveness of healing effects and defensive abilities. Due to the focus on defense however, the resolute fighter will suffer a penalty the ability to deal critical strikes.

Stances Return to Top

  • Balance - A balanced stance that allows a wide range of attacks.
  • Power - An aggressive stance that sacrifices defense but increases attack power.
  • Defensive Stance - A defensive stance that increases your chance to block or parry at the cost of attack power.

SPECIALIZATIONS Return to Top

Foundation Return to Top

Every Reaver is a master of personal defense and survivability. Capable of wearing the heaviest of armors and equipping a mighty shield, a Reaver can defend against the strongest of enemies. The Reaver's rallying cry and vicious taunts allow them to control the will of an opponent, keeping attacks focused on the Reaver, and keeping the Reaver's allies safe from harm.

Weaponry Return to Top

A Reaver specializing in Weaponry is a master of burst damage against a single target. By combining the most powerful weapon skills with increased damage and critical strike chance the Weaponry Reaver's melee weapons are transformed into tools of destruction, and the ability to increase their damage output when low on health makes injuring a Weaponry Reaver extremely dangerous.

Protection Return to Top

A Reaver that specializes in Protection is a master of defending against an onslaught of attackers. Hurling himself into the fray, his increased chance to parry and improved riposte allow for swift retaliation against those who dare to attack him. His increased tolerance for pain and improved Adrenal Stabilization reduce the amount of damage he takes from multiple attackers, and his ability to draw the ire of all nearby enemies keeps his friends safe from harm. Should a target escape his grasp, the improved range to his taunt makes it easier to bring the opponent back into line.

Spellsword Return to Top

A Reaver who takes the path of a Spellsword becomes a lethal combination of fighter and caster. His spells become powerful and he gains the ability to damage all nearby enemies with ruthless efficiency. When he finds his Focus running out, he can call on the determination of his deity to quickly regenerate his Focus. A Master Spellswordsman can summon a mighty wolf made of fire to attack his foes with fire and physical damage.

Cabalist Class Return to Top

Cabalists are masters of life and death. In addition to keeping people alive with powerful methods of healing, Cabalists can enter a deep trance to enhance their healing abilities, and walk the plane of undeath to use deadly words of power to smite their enemies.

TRAITS Return to Top

Trance Return to Top

Trance is a stance Cabalist can use to supercharge their healing actions. When the Cabalist Trances, they attune themselves to the power of Essence greatly improving the power of their healing spells. However, this comes at the cost of offensive power by reducing the effect of their Wrath actions.

Deathwalk Return to Top

Deathwalk allows the Cabalist to slip into a state of undeath. While in this state the Cabalist becomes very durable and difficult for opponents to affect. Additionally their power with Wrath based actions is increased. Walking the plane of undeath comes at a price, as the Cabalist's effectiveness with healing actions is greatly reduced.

Words of Power Return to Top

Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the Cabalist places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the Cabalist from using other Word actions for a time due to their significant drain placed on the speaker.

Touches of Power Return to Top

Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the Cabalist, but always have significant impact.

SPECIALIZATIONS Return to Top

Foundation Return to Top

A Cabalist is a master of healing and life, and a powerful adversary on the battlefield. A Cabalist can use his own natural essence to breathe life into their allies, and his wrath to reign destruction on his foes.

Empowerment Return to Top

A Cabalist specializing in Empowerment will find themselves the masters of fate and healers of many. This specialization allows the Cabalist fortify their party and provides healing boosts to their Embraces, allowing the Cabalist to stop the inevitable harm coming to their allies.

Divination Return to Top

A specializing in Divination is the ultimate damage mitigation ally. Their healing on a single target is without parallel and their ability to shield their friends and stop incoming damage altogether makes them ideally suited to the role of a primary healer.

Spellfury Return to Top

A Cabalist specializing in Spellfury will find themselves the harbingers of death itself. This specialization greatly improves the effect of damaging Words and Touches, and also improves the Deathwalk state by adding benefits and removing penalties.

Skills Return to Top

Cabalists are able to use maces, daggers, staves, and wands. They are restricted to light armor and may not use shields.

Magus Class Return to Top

Capable of summoning elementals and infusing themselves with enhanced magical abilities, the Magi are masters of the elements and feared by all in the World of Alganon. While they lack tough armor or high endurance, those who get close enough to strike a Magus will find them agile and well protected by their elemental magics.

TRAITS Return to Top

Affinities Return to Top

By harnessing the elements a Magus attunes himself to the power contained within. Whether he chooses Fire, Ice, or Storm, the Magus becomes a powerful foe capable of dealing great damage. By harnessing the power of Ice the Magus gains the ability to withstand great damage. Infusing himself with the power of Storm make the Magus resilient and difficult to hit. The Magus who revels in fire will use offensive power to keep himself from danger.

SPECIALIZATIONS Return to Top

Fire Return to Top

A Magus who specializes in controlling Fire and flame becomes adept at focusing their attacks on a single target. A Fire Magus's damage output is increased as she focus her attacks on burning down her enemies one at a time.

Storm Return to Top

A Magus who specializes in harnessing the electrical energy of the Storm is capable of doing great damage to single enemies, but also wield great power over multiple foes. Powerful jolts of electricity can not only shock and paralyze an enemy, they can also spark new life into one's allies.

Frost Return to Top

By using the hardening power of cold, a Frost Magus is a defensive powerhouse capable of surviving attacks by large groups of enemies. By controlling their enemies and blasting them with freezing attacks, they can quickly dispatch many of the most dangerous creatures in the world.

Skills Return to Top

Magi are able to use daggers, staves and wands. They are restricted to light armor and may not use shields. Instead, they can find offhand items to increase their magical power.

Mystic Class Return to Top

Mystics are masters of life and death. In addition to keeping people alive with powerful methods of healing, Mystics can enter a deep trance to enhance their healing abilities, and walk the plane of undeath to use deadly words of power to smite their enemies.

TRAITS Return to Top

Trance Return to Top

Trance is a stance Mystic can use to supercharge their healing actions. When the Mystic Trances, they attune themselves to the power of Essence greatly improving the power of their healing spells. However, this comes at the cost of offensive power by reducing the effect of their Wrath actions.

Deathwalk Return to Top

Deathwalk allows the Mystic to slip into a state of undeath. While in this state the Mystic becomes very durable and difficult for opponents to affect. Additionally their power with Wrath based actions is increased. Walking the plane of undeath comes at a price, as the Mystic's effectiveness with healing actions is greatly reduced.

Words of Power Return to Top

Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the Mystic places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the Mystic from using other Word actions for a time due to their significant drain placed on the speaker.

Touches of Power Return to Top

Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the Mystic, but always have significant impact.

SPECIALIZATIONS Return to Top

Foundation Return to Top

A Mystic is a master of healing and life, and a powerful adversary on the battlefield. A Mystic can use his own natural essence to breathe life into their allies, and his wrath to reign destruction on his foes.

Empowerment Return to Top

A Mystic specializing in Empowerment will find themselves the masters of fate and healers of many. This specialization allows the Mystic fortify their party and provides healing boosts to their Embraces, allowing the Mystic to stop the inevitable harm coming to their allies.

Divination Return to Top

A specializing in Divination is the ultimate damage mitigation ally. Their healing on a single target is without parallel and their ability to shield their friends and stop incoming damage altogether makes them ideally suited to the role of a primary healer.

Spellfury Return to Top

A Mystic specializing in Spellfury will find themselves the harbingers of death itself. This specialization greatly improves the effect of damaging Words and Touches, and also improves the Deathwalk state by adding benefits and removing penalties.

Skills Return to Top

Mystics are able to use maces, daggers, staves, and wands. They are restricted to light armor and may not use shields.

Titan Class Return to Top

A Titan is an agent of unstoppable force and the cornerstone of any party of adventurers. Well known the world over for their physical power and defensive prowess the Titan is well suited to the roles of tanking or damage dealing. Through their rudimentary training in the art of magiks, the Titan combines an array of formidable magical attacks with powerful melee skills using a wide variety of weapons, while suited in the heaviest of armors. Feared by their enemies and loved by their friends, the Titan will undoubtedly control the flow of battle like no other.


Every Titan began life as a swordsman, serving in the army of his deity. As such they are well-trained in the art of sword fighting and at an early age they learn the 3 principal stances of balance, power, and defense first used by the ancient and great Alganon Swordmasters. An experienced Titan will flow between these stances as effortlessly as a mountain stream, using each to its maximum advantage during the course of battle. The primary melee skills center around the Titan's use of physical Energy. By judicious use of his strength, the Titan will never be concerned with lacking the will necessary to press his attack. But beware, he who over extends his strength and wastes his Energy on unnecessary attacks will quickly be overwhelmed as he waits for this precious life force to be restored.


Living in a magical world has had its effect on the Titan. Though blessed by his deity with magical Focus, few Titans have ever mastered more than the most basic spellcrafting powers, preferring instead to concentrate their time and energy on learning the finer points of weaponry. Still, all well-balanced Titans will strategically use magical Focus to turn the tide of battle to their favor. Early on the Titan will find that they can control the elements to lend themselves a powerful aura. Their aura may incite enemies in the area to be especially concerned with the Titan thereby protecting his allies, protect him by absorbing magical attacks made on his person, or grant him enhanced speed whereby to lay waste to any enemy unfortunate enough to be nearby. He may also find that he's mastered offensive spells of fire and storm, though never so powerfully as the weakest of Magi. Yet the most studious Titan will learn the secret whereby he may summon a dreaded Firewolf to fight by his side for a time.


The power and strength of the Titan is legendary in the world of Alganon, and those who choose this course will be lauded in the annals of time.

TRAITS Return to Top

Resources

  • Energy
  • The basic unit of melee attacks, Energy is spent every time a Titan performs a special melee attack. This will regenerate in a constant stream during the course of any battle, and will not be influenced by statistics.

  • Focus
  • The magical force which allows spell casts to be performed. All non-melee actions will consume Focus which will regenerate based on the Titan's soul statistic.

Blessings

  • Focused Contemplation
  • By turning the mind’s eye inward, the Titan draws upon the Patience of Argon and becomes more in-tune with the flow of energy within the world. This state increases Focus regeneration, the impact of Spellsword abilities, and natural resistances to elemental forces but slows both the gathering of physical energy and the speed of physical attacks due to the concentration required.

  • Lethal Fury
  • An aggressive mode that focuses on one objective: spilling the blood of the enemy. Channeling the Fury of Zanyanna, the Titan becomes so intent on eliminating threats that they throw caution to the wind and gain bonuses to physical attack speed, critical damage (critical bonus), and energy regeneration. However, being consumed by the fury reduces both the concentration required to regain Focus and the damage done by Spellsword abilities.

  • Impenetrable Resolution
  • When finding oneself in dangerous situations, the Titan can tap into the Vitality of Triahsa and become an immovable beacon of spiritual pressure. When channeling the resolution of life/death, enemies will focus on the resolute fighter more readily out of instinctual fear, while the Titan will be favored with an increase in the effectiveness of healing effects and defensive abilities. Due to the focus on defense however, the resolute fighter will suffer a penalty the ability to deal critical strikes.

Stances

  • Balance - A balanced stance that allows a wide range of attacks.
  • Power - An aggressive stance that sacrifices defense but increases attack power.
  • Defensive Stance - A defensive stance that increases your chance to block or parry at the cost of attack power.

SPECIALIZATIONS Return to Top

Foundation

Every Titan is a master of personal defense and survivability. Capable of wearing the heaviest of armors and equipping a mighty shield, a Titan can defend against the strongest of enemies. The Titan's rallying cry and vicious taunts allow them to control the will of an opponent, keeping attacks focused on the Titan, and keeping the Titan's allies safe from harm.

Weaponry

A Titan specializing in Weaponry is a master of burst damage against a single target. By combining the most powerful weapon skills with increased damage and critical strike chance the Weaponry Titan's melee weapons are transformed into tools of destruction, and the ability to increase their damage output when low on health makes injuring a Weaponry Titan extremely dangerous.

Protection

A Titan that specializes in Protection is a master of defending against an onslaught of attackers. Hurling himself into the fray, his increased chance to parry and improved riposte allow for swift retaliation against those who dare to attack him. His increased tolerance for pain and improved Adrenal Stabilization reduce the amount of damage he takes from multiple attackers, and his ability to draw the ire of all nearby enemies keeps his friends safe from harm. Should a target escape his grasp, the improved range to his taunt makes it easier to bring the opponent back into line.

Spellsword

A Titan who takes the path of a Spellsword becomes a lethal combination of fighter and caster. His spells become powerful and he gains the ability to damage all nearby enemies with ruthless efficiency. When he finds his Focus running out, he can call on the determination of his deity to quickly regenerate his Focus. A Master Spellswordsman can summon a mighty wolf made of fire to attack his foes with fire and physical damage.

Spellbinder Class Return to Top

Spellbinders are masters of life and death. In addition to keeping people alive with powerful methods of healing, Spellbinders can enter a deep trance to enhance their healing abilities, and walk the plane of undeath to use deadly words of power to smite their enemies.

TRAITS Return to Top

Trance

Trance is a stance Spellbinder can use to supercharge their healing actions. When the Spellbinder Trances, they attune themselves to the power of Essence greatly improving the power of their healing spells. However, this comes at the cost of offensive power by reducing the effect of their Wrath actions.

Deathwalk

Deathwalk allows the Spellbinder to slip into a state of undeath. While in this state the Spellbinder becomes very durable and difficult for opponents to affect. Additionally their power with Wrath based actions is increased. Walking the plane of undeath comes at a price, as the Spellbinder's effectiveness with healing actions is greatly reduced.

Words of Power

Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the Spellbinder places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the Spellbinder from using other Word actions for a time due to their significant drain placed on the speaker.

Touches of Power

Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the Spellbinder, but always have significant impact.

SPECIALIZATIONS Return to Top

Trance

Trance is a stance Spellbinder can use to supercharge their healing actions. When the Spellbinder Trances, they attune themselves to the power of Essence greatly improving the power of their healing spells. However, this comes at the cost of offensive power by reducing the effect of their Wrath actions.

Deathwalk

Deathwalk allows the Spellbinder to slip into a state of undeath. While in this state the Spellbinder becomes very durable and difficult for opponents to affect. Additionally their power with Wrath based actions is increased. Walking the plane of undeath comes at a price, as the Spellbinder's effectiveness with healing actions is greatly reduced.

Words of Power

Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the Spellbinder places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the Spellbinder from using other Word actions for a time due to their significant drain placed on the speaker.

Touches of Power

Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the Spellbinder, but always have significant impact.

Warden Class Return to Top

Wardens use their natural skills and affinity for nature and wildlife to inflict massive damage on their foes. They are able to train beasts and fowl, and to take on the shape of various animals.

TRAITS Return to Top

Telepathic Connection

The Warden is able to form a special bond with many of the animals and insects found in Alganon. Once the bond has been made, the Warden can summon the companion to assist in combat at any time.

Aspect of the Tiger

Wardens are able to take the form of a tiger to increase their melee offensive abilities at the cost of defenses. While in this form, the Warden can deal a lot of damage at the start of the fight in order to quickly defeat opponents before they are able to retaliate.

Aspect of the Lynx

By switching to their lynx form, Wardens are able to move much quicker and stealthily prowl around to avoid confrontations or to engage enemies before they are able to prepare for combat.

Traps

Traps allow Wardens who remain in their humanoid form to execute an extra burst of damage or freeze an enemy for a short time if the fight gets too close ranged for the Warden’s preference.

SPECIALIZATIONS Return to Top

Foundation

Wardens utilize the abilities of nature to inflict massive damage to their foes. Whether the source of the damage be the Wardens' loyal companions, packs of animals, the claws of the Wardens' alternate form, or the weapon held by them, Wardens always find a way to assault their enemies with devastating effect whether they be in close proximity to their target or at a distance.

Naturalist

Instead of mastering nature itself, Wardens who master the Naturalist tree become one with nature to further the capabilities of their shapeshifted forms to quickly deal extreme damage with sharpened claws and teeth.

Animalist

The world of Alganon can be incredibly dangerous for those who decide to venture alone. Luckily for Wardens who focus their abilities into the Animalist tree, their companions become highly effective at dealing with threats. Animalist Wardens support their companions by laying traps to inflict extra damage and debuffs on enemies.

Ethologist

Heroes are often born to be leaders, but some Wardens take that aspect to new heights. Ethologist Wardens utilize packs of animals to further their cause, but the assistance is not always necessary. These Wardens can deal substantial damage with their held weapon from any distance.

Skills

Wardens are able to use two-handed axes, two-handed maces, two-handed swords, axes, maces, swords, daggers, staffs, polearms and bows. They are restricted to medium armor and may not use shields.