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May 2009 Update - 05/26/2009

Wow, where to start! The amount of work that's being done right now is pretty intense; finalization of new features and core systems, managing tester feedback, etc. There is quite a bit going on.

Many ask when we'll start Public beta. At this point we're shooting for July. There are still many things being built out with the game in the areas of balance and continued bug fixes. All of this takes time.

We've also been building and refining numerous support tools including our server monitoring systems and the GOD CSGM tool.

We already have over 1,400 quests, 6,000 items, and 1,000 different mob/NPC types; and we're still building things out. The game is coming along nicely and we're able to solidify our core architecture on both the client and server sides based on the Beta tester feedback. Our installation and patching system is working great, and we're going to be expanding our Beta testing base shortly.

Once the classes are really solidified (which should happen in June) things will really begin to come together. Big thanks to the current private testing group for their patience and feedback!

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