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Dyster's Blog (Lead Developer)
A foundation of wires and passion - 03/03/2009
It's been a while since I last wrote. It's been a very busy three years for me, but finally the largest milestone of them all is approaching. Even though this major milestone marks the end of primary development, what we're developing is an MMO, so in some ways it's just the beginning... [MORE]
Death to Goblins - 06/27/2006
I'm finally playing Crusade! Granted my play sessions usually last from about 2 to 10 minutes atm as I'm testing and tweaking the latest feature I'm working on, but it is definitely turning into a game. Most recently I logged in to be greeted by a yet to be named NPC (let's call him Bob) who was getting fed up with the local overcrowding of goblins. He asked me to kill a bunch of them, and while I was at it, collect a few of their ears for a yummy stew he had gotten the recipe for. So... [MORE]
Development Fun - 05/22/2006
Things are going very well in development and the entire team is making good progress. I am currently working on implementing the GUI and the skill system. Let me say that I am very excited with the way things are shaping up. I have played almost every MMOG since UO and spent countless hours in them. I have max or high level characters in many. The thing I've gained from that time is that all of them have some great things, some good things, and some things I hate. [MORE]