Alganon Newsletter November 2010
The Winds of War
Dissatisfied with the stalemate in War of Conversion, Zanyana’s fury has reached a point where even the words of Triasha and Argon can no longer soothe her. Through a proclamation to the Asharr, she has declared that a war cannot be fought without true armies and armies cannot be victorious without champions and generals to lead them. Zanyana has therefore announced the first Arena of Command, where only the strongest of the Asharr will compete for the right to lead armies against the Kujix through a competition of arms and strategy.
However, word of this event soon reached the ears of Ghazmok who delighted in a chance to eliminate the weak from the strong, and he announced that the Kujix would also take part in the Arena of Command where he would show the Asharr that pretty words do not win battles. Thus the two gods have agreed to hold a championship where the strongest heroes of Alganon will rise above and crush those who stand in the way of glory.
PvP arrives in Alganon!
In our previous newsletter we announced our plan for integrating Player versus Player (PvP) systems into Alganon. The first stage is completed and players will now be able to participate in open-world PvP with players from the opposite faction, and compete in non-lethal duels with anyone. Now is the time to practice your dueling skills because the first Arena of Command will be held in a few weeks!
The Arena of Command
The Arena is a weeklong tournament where players will compete to be the sole survivor in their experience level band. Contests will be held for characters from level 10-19, 20-29, 30-39, 40-49, and 50. The winner in each category will receive a one of a kind PvP trinket to aid them in the coming war. Worth playing for? Let's get started!
Practice, practice, practice. Arena of Command matches will be one-on-one, mano a mano, man vs. man. The best way to prepare yourself for a match will be to engage in duels with other players. You can now duel another player virtually anywhere in the world. The exception to this is in the two major cities where dueling is restricted to the clearly defined Tournament Grounds (Asheran) or Winnower's Circle (Xanjuix Karr). To duel another player simply target him, on his portrait right click and select "Duel". If the player can be challenged he can choose to duel you and a submission fight ensues. In no case can a character be killed while dueling! The killing blow is always averted as the losing player submits to his foe.
Open World PvP
The question is, do you feel lucky today? Maybe you're just so bad, luck is what you make it. Either way you can now show the world your confidence by flagging yourself for PvP. By turning on your PvP flag you are informing the opposing faction that they can attack you without warning. They will do so at great peril however, because attacking you will flag them in kind. But be warned, this is not a duel, rather a fight to the death. Keep a keen eye out for your enemies, the agents of war are determined to sow destruction upon the lands.
The Time to Join is NOW!
Alganon is free to play and the arena contest is open to all players. Create a new account here or log in and join in the fray! With much more to come, there has never been a better time to enter the world of Alganon.
Three Phases of PvP
Today we're releasing phase 1 of our PvP integration plan, Dueling and Open World PvP. In the coming months we have much more PvP goodness coming your way, read on for more details.
Phase I : Dueling and Open World PvP (Now Available)
Dueling allows two players, from the same or different factions the ability to fight each other without outside interference to either practice their PvP skills, or for bragging rights. Dueling is never fatal; the player who would normally be killed as a result of the duel has their hit points set to 1 instead, and submits to the other player. Both players receive a message that the duel is over and that one of the players is the victor then it is recorded into the history books of Alganon.
Open World PvP
Open World PvP is fairly simple, Battle to the Death. A player "flags" themselves for PvP and then can be attacked by similarly-flagged members of the opposing faction.
Phase II : Towers and Keeps (Coming Soon)
December's patch is chocked full of PvP goodness. To start off, we'll be introducing our open world PvP objective system with the integration of Towers throughout the lands. Capturing all three Towers in a particular area to provide a benefit to your entire faction while adventuring and defending that zone. We'll also be making available PvP armor sets and accessory items for every class for characters from level 10 to 50.
In the second part of phase 2 we'll be introducing Keeps into the world of Alganon. In each of the zones where we've placed a set of Towers, there will be a fortified Keep. The opposing faction will try to seize and control your Keeps. In order to take a Keep the enemy must first capture and hold all three towers in the zone. Once the enemy controls those towers, they can attack and try to capture your keep. Keeps must be captured in order, the most remote Keep must be captured before you can move further into your enemy's territory. If the enemy faction controls one or more of your Keeps, you must recapture it before you can press your attack on his lands. Once your faction controls all the Keeps in the world you'll be able to enter your enemy's home city and try to kill their leader. Successfully accomplishing this goal will result in a great reward for all those who participated in the final assault.
Phase III : Battlegrounds (2011)
We'll complete the first battleground for Alganon sometime in early 2011. Battlegrounds will be self-contained PvP instances with a team objective. Once a team satisfies their objectives they win the battleground and it closes. This is similar in many respects to the way many first person PvP shooter games work, the battleground is a "map" and the objective is to capture control points or objects (such as flags) to win. Participating in Battlegrounds will increase your Renown, and you'll be able to buy armor, weapons and accessories that will make you even more successful in PvP. The first battleground will be "Farms and Fields" where teams vie for control of resources. The winning team will not only receive additional Renown, but it will also have a positive effect on your faction's control of Towers and Keeps in the world.
Extended: Super Pack Special Offer!
Due to the overwhelming response from the sale of the Super Pack last time we’re doing it again!
So hurry and grab the Super Pack and unlock these great features!
- Communication Access
- Guild Creation Access
- Max Character Slots (from 4 to 8)
- Max Level Cap Boost (from 30 to 50)
- Quest Limit Boost (from 10 to 25)
Purchasing each of these services separately would total nearly $45, however the Super Pack bundle normally grants you these features for $30 but for a limited time we’ve got it on sale for just $19.95.
So sign-in, start playing and take advantage of the Super Pack Special before it goes away!
Alganon is a Free To Play fantasy-based MMORPG that allows thousands of people to play together in a virtual world that features a rich history dominated by commanding deities, powerful weapons and armor, deadly magic, epic quests, ancient places to discover, the utilization of detailed tradeskills, and more. Designed from scratch and based in a uniquely created world, the goal in designing Alganon is to provide "Simple Gameplay with Unlimited Growth in a massive world of immersion and interaction."
Part of achieving this goal was to create a game that is easy for anyone to play, but also to build the game so that even the most skilled and hardcore gamer has the potential to grow beyond their expectations. A world where the casual and hardcore gamer alike can adventure, grow, and share their accomplishments with each other.
Our development team at Quest Online have designed everything from the ground up, tailored to feedback from the community about what you want to see in an MMO. While it can be difficult to select new games worthy of our time with so many prominent MMOs on the market, we have sculpted Alganon to be the game you do not have to dedicate all of your time to. We have implemented a system where your character evolves even when you aren't playing.
- Adventure together with thousands of other players simultaneously.
- Journey through an epic world filled with dungeons of different styles and depths.
- Explore two massive continents and their huge capital cities, which serve as major hubs for the races inhabiting them.
- Choose from two races and several classes - with more to come.
- Encounter hundreds of interactive characters and monsters.
- Learn the continuing story of Alganon by completing a wide variety of challenging quests.
- Test your skills against other players with non-lethal dueling, or fight to the death against your faction's enemies.
- Practice various trade skills to help locate reagents, make and enhance custom items, acquire wealth through trade with other players, and more.
- A robust guild system with extensive management ability for community managers to establish rewards and ranks to suit their own tastes.
- Enjoy hundreds of hours of gameplay with new quests, items, and adventures in static and instance areas.
- Buy items, beef up your character etc using the Tribute micro-transaction system.
With much more to come, there has never been a better time to enter the world of Alganon.
Join Today, Play Forever!