RPGVault Interview said:
David Allen: Actually, the studies system balances the gameplay out quite a bit. Those who can only put in a few hours a week, but do so over a year can build up core studies that make them very powerful, even to the point of being able to compete with hardcore users whose longevity is a few weeks or months.
This won't be seen negatively at all since serious players can manage their studies in parallel with building their character skills and leveling. Having the same "study time" still leaves room for focused studies to make characters stronger or weaker in certain areas.
Some studies may require others as prerequisites, but that's the only limitation right now. Future ones may be class-specific, etc., but that's down the road.
Now I'm intrigued by a study system, like many the only place I have seen this so far is in EVE. Unlike EVE though study in Alganon is mixed in with a level/skill system.
At first I thought the study system was along the lines of reaching a milestone and not being able to advance until the study in that area was complete.
Now it seems to be coming to light that study is more along the lines of EVE's where your character is continually studying irrespective of your level or skills. Not to say that some study may or may not have a level requirement in the future.
The example in the quote above is taken from the point of view of 2 players of about the same level, having gained that over vast differences in time, one casual, one hardcore.
Now being devil's advocate here I would like to poke at this a bit. I see this study falling into the same hole as EVE's has in that with study being a continual item someone who starts today will never catch up to someone who started a few months ago, no matter how hard they try or what effort they put in they will always be 3 months behind. Essentially if you don't start Alganon on day 1, your behind. Take into account that 6 races and 3 classes are not being released at launch, anyone playing them will be behind by whatever time frame is given to releasing them, sure an Ogre Soldier created as soon as they can is going to be equal to the next Ogre soldier created at the same time, but they may be a far cry to the Human Soldier that was created many months before. Fast forward say 3 years, someone else finds Alganon and wants to give it a try, just how far behind are they, with no option to "catch up".
Will the skills being studied not be that powerful that how much study differs between players will not have a large impact? If so then the example of the casual player at the start is not a strong case for the benefit of study.
There is also the amount of study subjects and the time taken to study them all. For example if new studies came out every 12 months and it took 10 months to learn them all then this would give players who joined late a chance to catch up. Although you then introduce the downside that if you can study them all there really is no choice or character customisation involved in study. If there is more study then time left in the universe then the downside of not being on equal footing gets worse as the difference in character start times gets further apart and the older the game gets. Example would be I would never play EVE becuase I'm already many years behind the crowd, and already 1 day behind the guy who started yesterday.
I understand that as time goes by the differences between 2 players may get more insignificant, 2 months difference between accounts 1 year old is much greater than 2 months between accounts 5 years old. Although after 5 years there is now a 5 year gap between that player and someone new, and there is nothing they can do about it. So in 3 months when that players catches up in level, they are still 5 years behind in study.
What does all this mean? Maybe nothing, I could just be getting worked up over an idea that will work well in implementation. Maybe no-one will even care, although my experience playing MMO's says that they will.
Is there a solution that can let a player study faster without it being abused? Can a late comer to the game really "catch up"? What about that casual player who likes the variety of alts?
I'm not saying I don't like the study system (from what details we have) or to get rid of it (not that you would). I just have some concerns of what this could do to the game several years down the track. Am I worried for nothing?
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