Not that that has ever happened to me or anything.
More than once.
a month.
So try to divorce the name of the game from the example so this doesn't turn into a flamewar on why X game sucks and why Y game is better.
So in no particular order -
Excessive clickfests - whether its click to move, 100% menu driven, or mostly crafting, I hate when I have to click needlessly. My hands are pretty beat up from blacksmithing (real life, not in game) and a misspent youth and anything that forces me to click a lot for an extended period of time usually gets deleted after my hands are able to uncurl from their claw shape. I'd have to say that crafting has been the culprit in most of these. Let me just get the mats in my inventory and press the "make all" button.
Cash shops/pay per perk - Beyond the fact I don't feel like wasting money on virtual garbage, I've seen an annoying trend in micro payment based MMOs taking, what appears to me, steps back in user features in order to sell something that has become a standard feature of most other MMOs out there. One game I played only sold purely cosmetic cash shop items, and that wasn't so bad, but another allowed you to level 5x faster, attack players and retreat to an area where the freeloaders couldnt go, and basically provide a serious imbalance in the player base. According to the forums to be competitive you had to pony up about $30 a month for stuff.
Limited social options - an unlimited friends/ignore list with notes isn't so much to ask is it? It was a tad embarassing to go on a pug and realize the tank wasn't quiet, I had him on ignore and couldn't remember why.
Loss through death - what was considered standard was to lose XP (and therefore the time you spent) on death. This is mostly going away, but damn, that used to hurt, especially when you would lose a level.
Non customizable UIs - so I've had the same setup for over 12 years now in most MMOs that allow customization. When I try a game that doesn't its jarring and short lived.
Looking at the list its apparent that games have gotten better nearly at the same rate I've gotten grumpier
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