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Patch 1.1.9.2157 Official Patch Notes

#1 User is offline   Tork Icon

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Posted 28 January 2010 - 07:20 PM

Patch 1.1.9.2157

Known Issues
  • The Kujix Quest, Power Up!, lists its target as 'Unknown'.

Bug Fixes
  • New PAK system for reduction in load times, particularly loading to login screen.
  • Fixes to rendering of NPCs (missing/invisible) and world objects (fixed flickering between areas/segments).
  • The underlying network layer of Alganon has been changed from UDP to TCP, along with a rewrite of the application layer handling of the network.
  • Connections to the server are now much more stable and reliable and should fix the constant disconnects and connection problems a significant number of players have been experiencing.
  • The Asheran Salvaging Trainer, Ben Kess, now offers training again.
  • Fixed a number of issues where players were sent to inconvenient death stones.
  • Faction-only quests started from items will no longer allow the opposite faction to accept the quest when obtaining the item.
  • The Who List is no longer populated with saved names after logging out and back in with a different character.
  • The Human Male no longer slides to the side when performing his idle animation.
  • Corrected multiple seams in the world mesh.
  • Players should no longer find themselves falling through stairs in the capital cities.
  • Items will no longer visually disappear when attempting to trade with a full inventory.
  • Players will no longer display more than once in the Guild UI upon being invited into a guild.
  • The item shown in the "Need Before Greed" roll window should now always display as the correct item being rolled for.
  • Purchasing recipes while a different profession's crafting window is open will no longer incorrectly add the recipe to the open window.
  • Various crashes have been fixed.
  • Skix Fumigators should now react properly when attacked.
  • The Steel Shortblade is now a one-handed weapon.
  • Players can now properly salvage Red Brass Scale Boots and the Safari Bandoleer belt.
  • Crafting the Bronze Bastard Sword now uses the correct amount of Copper Ingots.
  • Improved Server Stability.
  • Players no longer get stuck when leaving the Inn in Phenos.
  • Mobs with no loot no longer take a player's loot chance in the round robin loot rules.
  • Mob aggro is now 3D aware. This means if you are in an area with bridges or ramps, mobs walking underneath you won't aggro on you anymore.
  • Players can no longer skin a mob multiple times.
  • Friendly mobs will no longer assist mobs in killing you. This means friendly Nazrun NPCs will no longer kill you if you pull a mob too close to them!
  • Fixed Mob movement, Mobs will no longer warp to the player.

Gameplay Enhancements and Game Balance
  • Shift-clicking on an item while the chat entry box is open will add a link to the item that other players can click on to see the item tooltip.
  • Many beasts throughout the world have learned new tricks.
  • Undead have gained new powers from the building Wrath energy in the world.
  • The Skitter of the world have evolved.
  • Mouse Button 3 and 4 are now mappable key bindings.
  • Various footstep sound effects have been added to reflect the type of ground the player is walking on.
  • Recasting buffs now properly resets the buff's timer.
  • The Ranks tab of the Guild UI will now show the total number of players with the corresponding rank.
  • Vanna in Phenos has made a career change and is now a Salvaging trainer instead of a Magus trainer.
  • Items that teach mounts now give a description of the relative speed of the mount.
  • Bloodfern spawns in Xanjuis Plains have been increased by a very small amount while we work on finding the bug that keeps them from spawning as designed.
  • Smoldering Essence can now be found in the world. A few select fires in Andar/Xyjar and Greenvale/Adrok can provide these for low level players, but there is a long wait between spawns. Higher level players will want to go to Xon Gar, where they are abundant. If you are lucky, you can also extract them from elementals throughout the world.
  • Players can now scroll back through previously sent messages by holding ALT and pressing the up/down arrow key.
  • The chat text entry cursor can now be moved using the arrow keys and/or mouse click to allow easier editing of chat messages.
  • Coven Bonecallers have started carrying around loot and coin.
  • Made improvements to the Loot Tables in Haggon Shores and Teldis.
  • Players can now move items between their bank and inventory by right clicking on them.
  • Players can no longer equip items directly from the bank.

Quests
  • Dark Father - Bloodtusk Patriarch's Head is now lootable by a group.
  • Taxation Without Representation - This quest now has correct spawns.
  • Turning in a collection quest will no longer display an update stating that the player has "0" of the collection items.
  • Soldiers of Fortune - This quest now correctly refers to Bloodreaver Pirates.
  • Dampstone Mobs should now be attackable even after completing the 'Not What They Seem' quest and exiting the game.
  • Marshlight Wisps for the quests 'Face Paint' and 'Magic Potion' can now properly be engaged in combat.
  • New Kujix quests have been added in the 37-39 level range. Players can seek out Karziux in Xanjuix Karr. Asharr will receive additional quests in an upcoming patch.
  • The Daysix Armorer has moved closer to his friends at Thok'gatar.
  • The following quests should now properly update when defeating the required enemies:
    • Curtains for the Creepers
    • Death to the Duskhowl
    • Exponential Multiplication
    • Man's Best Friend
    • Serpent Eggs
    • Toxic Pets
    • Skeeters

Class Changes
Soldier

  • Epicenter now costs 25 anger (up from 20) and deals 50% of your attack power in damage (down from 75%).The threat has been increased by a moderate amount.
  • Epicenter now has an 8 second cooldown.
  • Shield Slam now costs 15 anger (down from 25).
  • Bellowing Challenge is now a separate action from Taunt.
  • Rush now has an animation.
Healer

  • Shield of Faith now absorbs damage from spell actions.
  • Quickening, in the Divination Tree, has been changed to provide casting haste to Touch of Life. (Previously affected Embrace of Confusion).
Magus

  • Numb now absorbs damage from spell actions.
  • Stormshock's effect now correctly breaks when targets take damage.
Ranger

  • Point Blank Shot now uses the damage type of equipped ammo.
  • New quests have been added for low level rangers to acquire appropriately leveled elemental arrows.
  • Predation now increases your ranged attack speed by 4% per rank, granting 20% increased speed at maximum rank. The chance of gaining the effect has also increased.*
  • Reload redesigned. Now reduces the delay between basic ranged attacks by one second while affected by Predator's Presence.
*Note Updated 2/3/10 2:12 PM MST
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#2 User is offline   Tork Icon

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Posted 28 January 2010 - 07:28 PM

This patch included changes that altered many of the game files so the patch will be larger then normal.

On the plus side the changes will help the game load quicker now.
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#3 User is offline   Mhantra Icon

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Posted 28 January 2010 - 07:46 PM

I...

I...

I don't know what to say. There are soooo many fixes of requested things in this patch.
Xakalak; Hokk; Talrok Lifeblood Ranger
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#4 User is offline   DustinL Icon

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Posted 28 January 2010 - 08:09 PM

I love you. That is all.
Krondor Drogos - Soldier / Hokk Server
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#5 User is offline   Tork Icon

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Posted 28 January 2010 - 08:13 PM

View PostMhantra, on 28 January 2010 - 07:46 PM, said:

I...

I...

I don't know what to say. There are soooo many fixes of requested things in this patch.


I sense a hint of sarcasm in your post but it's hard to tell over the interwebz. (If none was intended then please ignore this post.) :laugh:
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#6 User is offline   Nevena Icon

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Posted 28 January 2010 - 08:17 PM

Mhantra was sincere! Totally! Cause that's what I was going to say! It's got a TON of wonderful little things!

I only wish I started patching BEFORE I ran errands. :(
Sometimes the crazy has to be saved up, allowed to percolate in the gumbo pot of zany.
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#7 User is offline   Mhantra Icon

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Posted 28 January 2010 - 08:22 PM

View PostTork, on 28 January 2010 - 09:13 PM, said:

I sense a hint of sarcasm in your post but it's hard to tell over the interwebz. (If none was intended then please ignore this post.) :laugh:


Haha, in all honesty, it was as genuine as morning blackout regret when you wake up naked next to someone you've never met. :P

Let me elaborate:

Players can now move items between their bank and inventory by right clicking on them.

Players can no longer equip items directly from the bank.

Many beasts throughout the world have learned new tricks.

Undead have gained new powers from the building Wrath energy in the world.

The Skitter of the world have evolved.

Shield of Faith now absorbs damage from spell actions.

Numb now absorbs damage from spell actions.

(do those previous 5 indicate spell casting is in, or close with some mobs?)

Epicenter now costs 25 anger (up from 20) and deals 50% of your attack power in damage (down from 75%).The threat has been increased by a moderate amount.
Epicenter now has an 8 second cooldown. (YES! Epicenter was all I used..boring!)

New PAK system for reduction in load times, particularly loading to login screen.

Fixes to rendering of NPCs (missing/invisible) and world objects (fixed flickering between areas/segments).

The underlying network layer of Alganon has been changed from UDP to TCP, along with a rewrite of the application layer handling of the network.
Connections to the server are now much more stable and reliable and should fix the constant disconnects and connection problems a significant number of players have been experiencing.

Various crashes have been fixed.

And my favorites!!

Mob aggro is now 3D aware. This means if you are in an area with bridges or ramps, mobs walking underneath you won't aggro on you anymore.

Friendly mobs will no longer assist mobs in killing you. This means friendly Nazrun NPCs will no longer kill you if you pull a mob too close to them!

Fixed Mob movement, Mobs will no longer warp to the player.

And one for the masses!!
- Shift-clicking on an item while the chat entry box is open will add a link to the item that other players can click on to see the item tooltip.

In closing:

New Kujix quests have been added in the 37-39 level range. Players can seek out Karziux in Xanjuix Karr.


The Defense rests their case, your honor.

p.s. Thanks Nevena! Always got my back, I appreciate that =D

p.s.s. You're still the man, Tork, but ya cut me deep, man...you cut me deep..<snifle>
Xakalak; Hokk; Talrok Lifeblood Ranger
Mhantra; Adrios; Human Frost Magus
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#8 User is offline   Tork Icon

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Posted 28 January 2010 - 08:23 PM

View PostNevena, on 28 January 2010 - 08:17 PM, said:

Mhantra was sincere! Totally! Cause that's what I was going to say! It's got a TON of wonderful little things!

I only wish I started patching BEFORE I ran errands. :(


Ok. I'll just enjoy the praise. Suppose I'm just a bit skittish since launch. (You mean not everybody is out to push my face in the mud?)

*Back to reading the ranger changes.* :happy:
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#9 User is offline   Mhantra Icon

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Posted 28 January 2010 - 08:31 PM

View PostTork, on 28 January 2010 - 09:23 PM, said:

Ok. I'll just enjoy the praise. Suppose I'm just a bit skittish since launch. (You mean not everybody is out to push my face in the mud?)

*Back to reading the ranger changes.* :happy:


In all seriousness, Tork, the player-base should buy you a week vacation to the destination of your choice.

Hmm, the more I think about it, if you thought that my post in that wonderful thread in the Tavern section was aimed at you, it was quite the opposite. It was aimed at those that blame everything on you, in the style of meta-blogging.
Xakalak; Hokk; Talrok Lifeblood Ranger
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#10 User is offline   Nevena Icon

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Posted 28 January 2010 - 08:39 PM

View PostTork, on 28 January 2010 - 10:23 PM, said:

Ok. I'll just enjoy the praise. Suppose I'm just a bit skittish since launch. (You mean not everybody is out to push my face in the mud?)

*Back to reading the ranger changes.* :happy:

I can push your face into the mud! Me! Me!

(I personally recommend the variety of pie, Mississippi...)

Yeah Mhantra, I gotchoo's back. You spared me the effort of typing out my mind for me...
Sometimes the crazy has to be saved up, allowed to percolate in the gumbo pot of zany.
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#11 User is offline   DustinL Icon

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Posted 28 January 2010 - 08:40 PM

I told you I loved you and I get no response! HMPH! :)

Soldier should be a tad bit more interesting with the epicenter changing, i was relying on it a bit too much. I guess cleave will have to be used more now.
Krondor Drogos - Soldier / Hokk Server
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#12 User is offline   Tork Icon

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Posted 28 January 2010 - 08:49 PM

Tork: who gives the new ranger quests to get new arrows and what level about?
Guru:
Asharr
-------
Crazy Jake @ level 12
Lendis Wain @ level 22

Kujix
-------
Scout Ikraam @ level 12
Fixas Danj @ level 22

I love our gurus!
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#13 User is offline   Sortiarius Icon

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Posted 28 January 2010 - 08:51 PM

The Forums tab is missing on Myalganon.com. It was somewhere beside the MyHome and Members tabs.
Is this intentional?

Sorti
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#14 User is offline   Tork Icon

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Posted 28 January 2010 - 09:17 PM

View PostSortiarius, on 28 January 2010 - 08:51 PM, said:

The Forums tab is missing on Myalganon.com. It was somewhere beside the MyHome and Members tabs.
Is this intentional?

Sorti


There is a link to the forums on the very top set of links on MyAlganon.
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#15 User is offline   b94fy34t1na2mwd Icon

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Posted 28 January 2010 - 09:37 PM

View PostTork, on 28 January 2010 - 07:20 PM, said:

Patch 1.1.9.2157

....

Ranger

  • Predation now increases your haste by 4% per rank, granting 20% haste at maximum rank. The chance of gaining the effect has also increased.
  • Reload redesigned. Now reduces the delay between basic ranged attacks by one second while affected by Predator's Presence.


Bug Tickets 8PAC-MDGG2 & DHL4-CL3SS
Open Date: 01/03/2010

Quote

No haste is shown in the character panel, no increased rate of fire is observed, and increasing points into the ability does not increase any effect."

Unfortunately, there is NO NOTICEABLE INCREASE IN RANGED ATTACK SPEED. AT ALL. Additionally, if the Haste displayed in the Character panel is not showing this because it's "only" Ranged haste, then an additional Ranged Haste stat needs to be created and displayed in the Character panel separate from just normal "Haste". ... We need to see a number change. It needs to be displayed. As an option, this ability could simply provide a temporary Haste buff, which would eliminate the need for the stat to be separated and displayed separately.

To clarify, as two tickets and 2 patches later, the problem is still not fixed:

Master Predator is causing Predation to proc. It has always done that. That is not the problem.
The problem is: Predation does not do anything. There is no observed increase in Haste of any kind, either visually, graphically, in the combat log, or numerically in the Character panel.

I'll re-iterate this point, so there's no misunderstanding:

If this ability is meant to grant Haste, the Haste percentage number in the character panel needs to increase during the effect. Currently, IT DOES NOT.

I appreciate the effort you've expended so far in an attempt to fix this, but it's not "fixed" until the above is true.

Also, if the intent of Reload is to actually make the bow auto-attack firing rate one second faster than it usually is, it does not appear to be doing that. My stopwatch shows my bow firing at my bow+ammo rate, post patch, same as before, with a point in Reload.

As always, without a client side logfile... it's impossible to be sure.
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#16 User is offline   krulle Icon

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Posted 29 January 2010 - 01:16 AM

wow this patch is simply amazing, so many bug fixes I love it. my favorite is the mobs wont' aggro me from 30 feet below anymore!!!
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#17 User is offline   Amilcare Icon

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Posted 29 January 2010 - 02:45 AM

I was not expecting this amount of fixes, cannot wait to finish downloading the quest and start checking around :D

I don't know the situation on the Kujix's side and with all those fixes you probably had no chance to add level 43-50 content, so... I'll take I need to go back to grind :)

See you online.
Kerif - Healer (Hokk Server)
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#18 User is offline   Nightvision Icon

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Posted 29 January 2010 - 04:35 AM

View Postb94fy34t1na2mwd, on 28 January 2010 - 08:37 PM, said:

Bug Tickets 8PAC-MDGG2 & DHL4-CL3SS
Open Date: 01/03/2010


To clarify, as two tickets and 2 patches later, the problem is still not fixed:

Master Predator is causing Predation to proc. It has always done that. That is not the problem.
The problem is: Predation does not do anything. There is no observed increase in Haste of any kind, either visually, graphically, in the combat log, or numerically in the Character panel.

I'll re-iterate this point, so there's no misunderstanding:

If this ability is meant to grant Haste, the Haste percentage number in the character panel needs to increase during the effect. Currently, IT DOES NOT.

I appreciate the effort you've expended so far in an attempt to fix this, but it's not "fixed" until the above is true.

Also, if the intent of Reload is to actually make the bow auto-attack firing rate one second faster than it usually is, it does not appear to be doing that. My stopwatch shows my bow firing at my bow+ammo rate, post patch, same as before, with a point in Reload.

As always, without a client side logfile... it's impossible to be sure.


Both these abilities are working as intended.

The lack of an indication of a haste increase on your character sheet is due to the fact that predation doesn't increase your haste statistic, it reduces internal cooldown of the ranged attack action itself.

Your desire for a combat logfile is duly noted. Again.

#19 User is offline   b94fy34t1na2mwd Icon

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Posted 29 January 2010 - 08:00 AM

View PostNightvision, on 29 January 2010 - 04:35 AM, said:

Both these abilities are working as intended.

The lack of an indication of a haste increase on your character sheet is due to the fact that predation doesn't increase your haste statistic, it reduces internal cooldown of the ranged attack action itself.

Your desire for a combat logfile is duly noted. Again.

Then all the patch notes, tooltip & descriptive text for the abilities and actions involved need to be changed to remove the word HASTE and say "reduces the internal cooldown of the ranged attack action itself" ... whatever precisely that means.

I'm not being facetious. After having played MMO's for 11 years, "reduces the internal cooldown of the ranged attack action itself" is open to interpretation.

Does it mean:
1) increases the firing rate of ranged auto attack (like reload says it does)
2) allows for faster casting of certain Ranger actions? if so, which ones?
3) reduces the refresh of certain ranger actions? if so, which ones?
4) Predation stacks with reload? If so, how, precisely?
5) What exactly is the percentage value (mentioned in the tooltip) reducing or increasing? As in, what numeric value?
6) Predation stacks with potion haste? If so, precisely how?
7) Predation stacks with study haste? If so, precisely how?
8) What is the maximum reduction or increase, with potion haste, study haste, reload and predation, all together in effect? Is there a cap, and if so, what is it?
9) What is the chance to proc, percentage wise? Can this chance to proc be increased, and if so, how?

I eagerly anticipate excruciatingly clear responses to these questions, Nightvision.

This ability would be vastly clearer, easier to demonstrate, and require less effort to "fix" if it was changed to simply be Haste. I don't know why you've chosen to make it something that isn't reflected in the Character Panel, but whatever numeric value is being increased or decreased by both Reload and Predation, it really does need to be enumerated and displayed to the player through the client.

Otherwise, it's going to be a constant source of annoying mystery. And not the good Scooby-Doo kind of mystery. The really bad annoying frustrating vague kind of mystery.
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#20 User is offline   Chyra Icon

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Posted 29 January 2010 - 10:18 AM

I thought resolving the connection issues would mean I could log in my main again without having to make multiple attempts and logging in alts first. Unfortunately, she still can't log in. :sad:
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