Posted 01 May 2009 - 07:57 PM
In the interview Mathew Anderson said
which is cool. Will that feature only work on your main character or all your characters a person? I like most i think have more then 1 character they play on a game at a time. It might have been answered already but can i train on all my characters at the same time or just on my main?
Players will be able to queue up studies so as to allow their study to automatically transition to the next study when the previous one completes. The exact number of studies they can hold in their queue, or how the queue will work is still in discussion.
I like that idea. I hated that in WoW i needed to level up my others to get there craft levels higher.
What we mean is that your ability to increase your crafting skills will not be limited by your level. You will not find yourself trapped at a given crafting skill level, unable to advance until you level up from adventuring.
Will there be training to be able to ride and for combat ability (when or if it gets implemented in the game)?
We have Mounts in-game right now for basic transportation and are discussing allowing combat to be conducted from them, but it's undecided as of yet whether this will be implemented. We are also looking at supporting Flying Mounts at release, but again, this depends on the level of content we want at launch and whether or not it will really enhance the game.
Auction House :
How long will you be able to put things in the AH (Hours or Days)?
The main auction house is a familiar system like those found in the majority of Western MMOs.
Will there be a length of time for things in Consignment House or is it in there until it is turned in by a player?
one unique aspect is that in addition to an Auction House, we will also have a Consignment House where players can request items and post the amount they are willing to pay. Other players can then go out and retrieve these items for them!
Posted 02 May 2009 - 06:37 PM
Some answers for you Bluejinn:
-This is from the faq:
Only one character can actively study at a time, however it's very easy to switch between characters and "resume previous study".
-This is from the RPG Vault Peek#12:
Post Auctions. This is where you will offer items via drag and drop. From here, you can set your price based on the median from prior sales (from research data), the starting amount, buyout, and duration (2, 8, 24 or 48 hours).
Posted 02 May 2009 - 09:21 PM
With the controlled release I think it's a double edged sword because on one hand it might deter players away from the game. Than on the other hand it will weed out players who cannot see the grand vision to develop Alganon correctly over time. I'm really sick and tired of other games that just throw everything in at release, open the flood gates and hope for the best. I think a controlled release is definitely the best option by far and by letting the game grow like an organic entity it will also allow the community to grow side by side with it.
Posted 03 May 2009 - 02:48 PM
I would have preferred not to have a time limit on how long an item can be up for sale, but can live with it. I just found it annoying when I logged in or out each day I would have the previous days items returned and have to go back to town so I could go through the chore of finding prices, relisting items, researching what happened etc etc. Sometimes this could take upto 1 hour, so in the end I would generally only put items up maybe once a week and if they didn't sell in that first period they were vendored. I preferred EQ2's it stays there until sold or you remove it.
Personally I have never liked WoW's auction houses, but then again I don't like auctions and prefer a "Buy it now" type of market, but the time limit and charges for listing only discourage players from using the market to share their items around.
Family - Mitthrawnurodo (Talrok)
Posted 03 May 2009 - 03:16 PM
Is the "Consignment House" the same time limit?
Posted 13 June 2009 - 02:00 AM
the thinking is... we have this new awesome world to explore... wouldn't it be a shame to miss most of it because flying will let you just hop over everything to get to where you have to go?
a couple weeks of exploring on foot or a normal riding mount might do a better job of teaching the 'lay of the land' and such.
and I'd hate to miss a cool new dungeon or or place to explore because I was in a hurry to turn in a quest or something and just flew over.
Posted 23 September 2009 - 06:18 AM
Alganon will be tracking the posted and sale prices for all items and inform the player through the Auction House interface what is the going "rate" for an item. We also have plans for players being able to research the change in market values over a period of time.
hope this works, but I can already imagine somebody with multiple accounts selling something to himself for 1g repeatedly in order to lower the price before he bought it through the consignment house or selling it to himself for 20 times its actual value before selling it at the auction house.
omg yes, I seriously hope this happens
We are also looking at supporting Flying Mounts at release
though they'll probably be extremely expensive, which should address Therian's concern of people missing stuff. people will be too poor at the start to buy flying mounts and will have to walk everywhere (unless they spam the noob dungeon and dedicate all their gold to getting a flying mount, and maybe not even then if its really expensive)
but what about people like me that want our crafter to be our alt since you can't learn all four crafting skills on a single character? D:
it could mean doing daily crafting quests to gain special rare materials that are bind on pickup, and, while found easily by adventurers, are only available to non-adventurers via daily quests.
or people who want to hire a crafter to make their uber cool new gear that requires one (or more) of these ingredients? or will these materials only be required for skill leveling purposes?
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