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#1 Dificeman

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Posted 30 March 2009 - 11:06 AM

So we have read there will be alot of solo content and group content. I have a question for you Berek or any QoL dev if you can answer it.
How much PVE conent will there be for:
Soloers - read lots but roughly what % can be completed solo?
Parties - groups -
Legions - raids -
Crusades - massive raids -

#2 DeLang

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Posted 30 March 2009 - 12:33 PM

Perhaps we could include small group in your list?
3 person groups, for example.

#3 Zianix

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Posted 30 March 2009 - 12:44 PM

I guess group means all groups 2+

#4 zero

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Posted 30 March 2009 - 11:12 PM

I'm real curious on what type of content there is going to be for rvr/pvp groups. Like is it going to be WoW style battlegrounds where ppl just log in for honor points, and avoid any real world pvp? Or will it be like Warhammer where there is no real end game content besides taking keeps/forts/broken cities?

#5 Myth_

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Posted 31 March 2009 - 06:02 AM

I guess group means all groups 2+


I don't know, there's a huge difference between what is possible with a duo vs a balanced group of 6.

Small 2-3 member groups typically can handle solo content faster, worry less about adds and can take on solo content slightly above their level vs what just a solo player can do. It's pretty much 'advanced solo content'.

Group content truely intended for a near full group of 5 or 6 players with a balance of classes would be similar to elite dungeons in EQ2, LoTRO and WoW. The required damage mitigation, healing, DPS, and potential need for crowd control is typically far higher in group designed content.

#6 DeLang

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Posted 31 March 2009 - 06:17 AM

I don't know, there's a huge difference between what is possible with a duo vs a balanced group of 6.

Small 2-3 member groups typically can handle solo content faster, worry less about adds and can take on solo content slightly above their level vs what just a solo player can do. It's pretty much 'advanced solo content'.

Group content truely intended for a near full group of 5 or 6 players with a balance of classes would be similar to elite dungeons in EQ2, LoTRO and WoW. The required damage mitigation, healing, DPS, and potential need for crowd control is typically far higher in group designed content.


Good description Myth_.

I'm particularly interested in small group content that is not 'advanced solo.' Small group content which offers similar difficulty to the 6 man groups, but requiring fewer people. Seems like Alganon might be a perfect platform for the 3-man group, since the dual-role system will make it much easier for there to be tank/healer/dps combinations among players. This is also a nod to scalable dungeons.

#7 melanieshaman

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Posted 31 March 2009 - 02:18 PM

personally i want LOTS of solo content, some small group content and little raiding unless its short (as i dont have a ton of time to do that sort of thing), as well as a pvp/rvr sytem similar to WAR.

percentages
Solo content 70% or so (Juicy (story driven) content)
Group content 20%
Raid+ content 10%
I don't care for anything over like 20-25 people (too hard to keep everyone focused-at least casuals who want to "see" everything
BUT

I want alot of solid pvp content as well ala WAR battle grounds, a whole pvp/rvr zone(s) etc... i would love to have the aspects that made wow fun (initially) and why i continue to play WAR- immersive pve and wild fun pvp.

#8 Hasala

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Posted 01 April 2009 - 03:12 AM

WAR- immersive pve and wild fun pvp.

You must play on the destro side..lol Sry to derail topic..back on track now. :ninja:




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