Unmoderated Info entry ...
#1
Posted 28 March 2009 - 01:50 AM
UI: How will consignment quests work, and will player-made consignment quests have a filter for sorting by level/rewards?
Berek: Players will be able to access the consignment house and place an order. Using the library, or items in their inventory, or searching for an item by name, they can choose an item to request, a number of these items they want, and a price they are willing to pay. They can also choose if they want all of the items at once, or if they are willing to pay for them one at a time. When they place the order, the money, plus a small fee, is removed from their inventory and held in escrow. Other players can then search the consignment house to see what is being requested. If you have the item or items in your inventory, you can select an order, and click "fill". The item will be removed from your inventory, placed in the mailbox of the person who placed the order, and you will receive the payment offered. There is always the risk that someone else will return with the item first, so you will want to think of filling consignment orders as a race against every other player on the server! If you can get the items, and get back to the consignment house before anyone else, you can make a good deal of coin filling consignment orders.
This is definitely something that sounds extremely cool. I can almost count the numerous times I had a recipe in certain games and have no clue as to where to get the ingredients. Allowing a place to make orders and place them for others to fill will be awesome. Hopefully this allows you to also add groups of items to one order, and offering a more coin. For instance, with recipes there are usually more than one ingredient needed. I think this system definitely benefits harvesting if it's going in the game. I'm sure most people will be looking for ingredients to say item's like weapons/armor unless it's of rare variety. I also liked your guy's answer to what new features are in the game. Knowing that your whole process is involved around fun and taking things found in other games and doing them the right way was a good answer! I hate when games take certain elements of a game and just make them tedious. To me tedious is not fun. An example of tedious would be your normal fed-ex quest. If the quest asks you to go deliver notes to 5 people all throughout the world, why not add a fun element to it. How about when they turn in the first letter, the guy get's pissed and want's your head. Or how about on the way to your second drop off, midway your attacked by an evil courier. He's mad at you for taking his job and wants either a form of payment or your head. Maybe he offers a quest, or is kill-able and drops a nice little outfit or item. What I'm saying is you can have fun with the same old things found in most MMORPG's by mixing them up. Just stating deliver these notes and nothing else makes it feel tedious. It's almost like instead of questing, your a robot. So I hope that fun factor you state is something that is dynamic.
I also loved a lot of other things in that interview like the study system. And those screen shots are nice. I hope there will be adjustments for bloom, cause I do love my bloom. I love how much information you guys are giving up on your game, it's a true blessing. Keep up the great work and keep working with your community. I did have one question though, will you be looking for certain systems for Private Beta, or is it more of a handpicked list for being active in the community like Public Beta, but smaller? Anyways, thanks for the read and keep them coming.
#2
Posted 28 March 2009 - 03:21 AM
Family - Mitthrawnurodo (Talrok)
#4
Posted 28 March 2009 - 09:57 AM
Berek: Each month, players will be given a limited number of Kudos they can give to players on their friends list, so as to mark those players as good at a certain role or gameplay concept - such as "good leader" or "good tank" or "good healer." These Kudos are anonymous, and do not appear immediately, so players will never know exactly who the kudos came from. The limited number of kudos prevents spamming, and the delay makes attempting to "trade kudos" a risky venture. It's important to note that Kudos don't award any gameplay advantage, or even access to content or goods. You can have just as much fun in Alganon with no kudos as you can with a million.
seems like you guys have realy put some thought in it, i'm impressed
Keep up the good work and enjoy your weekend all!
Azurescens
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