Posted 18 March 2009 - 05:50 PM
How important is the ingame sound? Combat sounds, voices from NPC characters etc? And what kind of "sound" would you like to see (hear) in Alganon ?
I myself, thought the sounds in Warhammer online was friggin horrible. Everything from the sound of walking/running to the death noises and talking of NPC's sounded like some really bad nintendo game, or worse. (I like the Nintendo sounds, don't get me wrong.. but then it should also be in Nintendo games)
For me details are important and ofcourse that includes sound.
Posted 19 March 2009 - 01:05 PM
How important to you are the clicks on the ui, the soundeffect that goes with a spells, the sound your sword makes when it swings or hits something.
To me this is very important and I have my favorites from some games around the place. Things like the opening of bags in EQ2, or attuning something (sometimes just feel like attuning something just to hear the sound), and the binding yourself to a new stone in Vanguard, absolutely loved that sound and was very apt for the action being performed.
Sound effects are something that many may not pay much attention to, but also don't realise just how much of the game experience it makes up for them.
Family - Mitthrawnurodo (Talrok)
Posted 19 March 2009 - 03:01 PM
And yes I agree very much with you Syndic, they are important. You will hear them all the time when playing. Whatever you will do in the game.
Everything counts in to make a good game, perhaps sound isn't prio-one when it comes to quality. But yeah, as I said, detail counts in a lot for me.
Posted 19 March 2009 - 05:06 PM
Posted 21 March 2009 - 12:13 AM
But as to importance, yes I agree that a crow should caw, a pig\boar squeal\grunt, wind whoosh, that is, unless the developer has introduced "mutations" which I am to assume altered the common mobs' sounds; unique monsters (trees with mouths etc. are up to the developers and should be commented upon in Beta as to how apprporiate they seem given the storyline and game world).
I always try to let the game music run, since I feel unless it is really harsh or inappropriate to the game world, it deserves to be experienced since the developers put their time and effort into providing it for us; however, once again, I think Beta testers need to tell them their opinion of whether or not they feel it fits in with the game world.
I have always also enjoyed emotes that have attached sound. The Warhammer Goblin "special" emote was especially funny as was the Orc one, punching and trying to shake a dwarf head off it's hand. The Bright Wizard, on the other hand (no pun intended) had an unique "special" emote where they had a hand puppet that bobbed up and down towards players...good laughs there.
On another note are fun game unique inclusions like pie-throwing done in LotRo quest and Warhammer scenarios and given as Collector Edition awards that made a "splat" sound when they hit the other player's face. Also, the use of player made or npc purchased instruments that allowed players to make thier own music like in Asheron's Call 2 and LotRo. These interject humor and roundout those areas of the game world, otherwise silent and are a plus with me.
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