Get in Line! Take a Number!
#1
Posted 26 January 2009 - 12:35 AM
Are you a crafter who will focus only on crafting and train only crafting skills to the exclusion of all others? Are you the weapon master extraordinaire that wouldn't be caught dead with a quilting needle in yer hands, so you train the oft-under-appreciated Slap Goblin With Belt skill? Or do you think you'll mix it up, balance it out some?
Jergis, who's more of a fight first, collect raw materials, then craft later kinda guy
#3
Posted 26 January 2009 - 03:34 AM
It also comes down to the length of study required on a subject, how many subjects there are to study, will it be a case of no-one will ever know them all etc etc.
So too hard to say at this time, but if I had to make the choice between crafting and adventuring, which I hope I don't, then it would go to adventuring becuase that's where the fun is to be had.
Family - Mitthrawnurodo (Talrok)
#5
Posted 26 January 2009 - 06:06 AM
The crafter, who crafts not only for his/her self, but for the greater good of the community should not be discouraged by sacrificing valuable time spent studying skills which might otherwise save their own hide in battle. The individualist would likely ignore crafting to maximize adventuring; and the socialist may neglect adventuring in lieu of crafting. Perhaps we have an opportunity to devise a brilliant new cocktail. "Blue-balled Blacksmith"? "Empty-handed Entrepeneur"? How bout an"Integrated Immigrant "? Truth be told, I usually prefer my whiskey straight...
#7
Posted 26 January 2009 - 09:59 PM
#8
Posted 27 January 2009 - 04:36 AM
Because being able to craft a fine weapon is far different from being able to use it. Plus this would directly link crafting to adventuring which would suck.Why should crafting and Adventuring skills be kept separate. I'd rather see a synergy. As your ability with a sword goes up your knowledge of what makes a good sword would also go up and vice versa. Obviously you can play as the Sword brute who just swings his sword, or the purely sword theory crafter, but it just not make sense that the two would benefit from helping each other. Think D&D v. 3.5 having so many ranks in one skill gave a bonus to another.
Look at it this way a architect can design a wonderful house but wouldn't have a chance in hell at actually building it.
#9
Posted 27 January 2009 - 03:27 PM
In most fights, however, other than knowing if your enemy has a good sword or not, it doesn't *automatically* translate to better skill. Circumstance bonuses? Perhaps, although i am unclear from the game dev end how much code and man hours would be required to do such a detail justice.
It'd be cool, sure, but interdependence may not be everyone's cup of tea.
Jergis
#13
Posted 02 February 2009 - 10:07 AM
I'm not sure how. It is no different than being able to learn multiple skills in equal multiple of time. Not sure it is going to make a difference if it take 1 day to learn a skill in sword and 1 day to learn a skill in spear, as opposed to learning a skill in sword and spear over 2 days. I guess the only difference is the complexity of figuring out the duration of the training.The one at a time skill training seems a bit limiting.
One skill at a time is simple and easy to understand, and most likely easier to implement.
Family - Mitthrawnurodo (Talrok)
#14
Posted 02 February 2009 - 05:08 PM
For example, "The West" is an web-based MMO I am playing. You can only do one job at a time or one quest at a time. Even though I can only do one at a time, I am having a tremendous amount of fun plotting out the direction of my characters and what their specialization target is to be.
I have seen multiple characters start out almost identically and become very unique in only a few days! While "The West" is NOT to be taken as a direct example, the aspects of some of its features parallel Studies.
#16
Posted 22 February 2009 - 06:39 PM
#17
Posted 23 February 2009 - 09:19 AM
Queuing skills is actually a great idea. The skill watching was the only problem I had with eve. Unless you downloaded one of the various third party programs that would notify you when a skill was completed you wasted a lot of time before you got back in to select a new skill.
Queuing is exactly what I need. I will only have 20 minutes each morning to set up my plan.
#18
Posted 23 February 2009 - 10:09 AM
I still have concerns about Offline Training which one day I hope to have the time to post about.
Family - Mitthrawnurodo (Talrok)
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