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#1 Jergis

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Posted 26 January 2009 - 12:35 AM

-Well now we know. We can only train one skill at a time offline. I am a bit disappointed by the news, but i hope they make the choices tactical enough to keep me intrigued. I post this thread to ask about tendencies and preferences.

Are you a crafter who will focus only on crafting and train only crafting skills to the exclusion of all others? Are you the weapon master extraordinaire that wouldn't be caught dead with a quilting needle in yer hands, so you train the oft-under-appreciated Slap Goblin With Belt skill? Or do you think you'll mix it up, balance it out some?

Jergis, who's more of a fight first, collect raw materials, then craft later kinda guy

#2 Vanpry

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Posted 26 January 2009 - 01:20 AM

Probably a 75/25 split between crafting/adventure skills. Guess it depends on how much a skill is needed to kill stuff.

#3 Syndic

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Posted 26 January 2009 - 03:34 AM

I couldn't tell you but one thing I am hoping is true, and has been said many a time so far by forum goers, adventuring and crafting should be kept seperate in their ability to advance. So I'm hoping that the study one thing at a time is per area, if not then I hope study is not a required item to get what you need out of a class.

It also comes down to the length of study required on a subject, how many subjects there are to study, will it be a case of no-one will ever know them all etc etc.

So too hard to say at this time, but if I had to make the choice between crafting and adventuring, which I hope I don't, then it would go to adventuring becuase that's where the fun is to be had.
Adrios - Syndic (Soldier), Kadden (Mage); Hokk - Thrawn (Ranger); Toskala - Nelina (Healer)
Family - Mitthrawnurodo (Talrok)

#4 Vanpry

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Posted 26 January 2009 - 05:31 AM

adventuring and crafting should be kept seperate in their ability to advance.

I hope the same.

#5 Smoothstone

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Posted 26 January 2009 - 06:06 AM

Disconcerting to say the least... I agree that the choice between studying crafts or adventure skills wouldn't be fun to make; dealing in absolutes, one or the other, all or nothing is simply not my style. May I have my cake, and eat it too? Of course, it's my cake, and I can do with it whatever I please!

The crafter, who crafts not only for his/her self, but for the greater good of the community should not be discouraged by sacrificing valuable time spent studying skills which might otherwise save their own hide in battle. The individualist would likely ignore crafting to maximize adventuring; and the socialist may neglect adventuring in lieu of crafting. Perhaps we have an opportunity to devise a brilliant new cocktail. "Blue-balled Blacksmith"? "Empty-handed Entrepeneur"? How bout an"Integrated Immigrant "? Truth be told, I usually prefer my whiskey straight...

#6 Berek

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Posted 26 January 2009 - 09:03 PM

I wanted to respond here right away that I have been watching this thread and am currently investigating some of these details. I hope to have a response of some constructive kind for you later :).

#7 rysonue

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Posted 26 January 2009 - 09:59 PM

Why should crafting and Adventuring skills be kept separate. I'd rather see a synergy. As your ability with a sword goes up your knowledge of what makes a good sword would also go up and vice versa. Obviously you can play as the Sword brute who just swings his sword, or the purely sword theory crafter, but it just not make sense that the two would benefit from helping each other. Think D&D v. 3.5 having so many ranks in one skill gave a bonus to another.

#8 Vanpry

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Posted 27 January 2009 - 04:36 AM

Why should crafting and Adventuring skills be kept separate. I'd rather see a synergy. As your ability with a sword goes up your knowledge of what makes a good sword would also go up and vice versa. Obviously you can play as the Sword brute who just swings his sword, or the purely sword theory crafter, but it just not make sense that the two would benefit from helping each other. Think D&D v. 3.5 having so many ranks in one skill gave a bonus to another.

Because being able to craft a fine weapon is far different from being able to use it. Plus this would directly link crafting to adventuring which would suck.

Look at it this way a architect can design a wonderful house but wouldn't have a chance in hell at actually building it.

#9 Jergis

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Posted 27 January 2009 - 03:27 PM

-In rare circumstances, i can envision how some knowledge of the craft could be useful in adventuring. For instance, you are to duel the great Duke Fancypants for control of a particularly-lush forest area that you and the duke have been feuding over for decades. As the Duke approaches, your knowledge of swordsmithing clues you in that the Duke's sword was made by Smith Thinpistle, notorious amongst smiths for making weak hilts that lend themselves to being disarmed. So your tactic in the beginning is to disarm. You succeed, shattering the hilt and forcing Duke Fancypants to yield.

In most fights, however, other than knowing if your enemy has a good sword or not, it doesn't *automatically* translate to better skill. Circumstance bonuses? Perhaps, although i am unclear from the game dev end how much code and man hours would be required to do such a detail justice.

It'd be cool, sure, but interdependence may not be everyone's cup of tea.

Jergis

#10 Mouglue

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Posted 29 January 2009 - 03:46 AM

I am a crafter at heart.. But only if crafting in the game is worthwhile.

So the answer to the Original question cant be given at this time..Not enough knowledge of what will happen with crafting and what crafted items will really be "Worth".

#11 Berek

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Posted 29 January 2009 - 03:49 AM

We have included this inquiry into our first community Q&A. Stay tuned :)

#12 Mouglue

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Posted 02 February 2009 - 03:59 AM

The one at a time skill training seems a bit limiting.

#13 Syndic

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Posted 02 February 2009 - 10:07 AM

The one at a time skill training seems a bit limiting.

I'm not sure how. It is no different than being able to learn multiple skills in equal multiple of time. Not sure it is going to make a difference if it take 1 day to learn a skill in sword and 1 day to learn a skill in spear, as opposed to learning a skill in sword and spear over 2 days. I guess the only difference is the complexity of figuring out the duration of the training.

One skill at a time is simple and easy to understand, and most likely easier to implement.
Adrios - Syndic (Soldier), Kadden (Mage); Hokk - Thrawn (Ranger); Toskala - Nelina (Healer)
Family - Mitthrawnurodo (Talrok)

#14 Berek

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Posted 02 February 2009 - 05:08 PM

You may find the Studies system quite dynamic. There are various timings and paths you can take that will lead your character to become unique very quickly. Choosing one study at a time allows you to focus this effort.

For example, "The West" is an web-based MMO I am playing. You can only do one job at a time or one quest at a time. Even though I can only do one at a time, I am having a tremendous amount of fun plotting out the direction of my characters and what their specialization target is to be.

I have seen multiple characters start out almost identically and become very unique in only a few days! While "The West" is NOT to be taken as a direct example, the aspects of some of its features parallel Studies.

#15 Akshobhya

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Posted 22 February 2009 - 05:12 PM

The one at a time skill training seems a bit limiting.


Hopefully we'll be able to queue them. I hate having to babysit my skill training in Eve Online.

#16 Dificeman

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Posted 22 February 2009 - 06:39 PM

Queueing skills is actually a great idea. The skill watching was the only problem I had with eve. Unless you downloaded one fo the various third party programs that would notify you when a skill was ocmpleted you wasted alot of time before you got back in to select a new skill.

#17 Gold

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Posted 23 February 2009 - 09:19 AM

Queuing skills is actually a great idea. The skill watching was the only problem I had with eve. Unless you downloaded one of the various third party programs that would notify you when a skill was completed you wasted a lot of time before you got back in to select a new skill.


Queuing is exactly what I need. I will only have 20 minutes each morning to set up my plan.

#18 Syndic

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Posted 23 February 2009 - 10:09 AM

By the sounds of JD Smiths blog today skill changes will be able to be done from the MyAlganon site. It may not help those who don't work on computers during the day, but for many this will be sufficient.

I still have concerns about Offline Training which one day I hope to have the time to post about.
Adrios - Syndic (Soldier), Kadden (Mage); Hokk - Thrawn (Ranger); Toskala - Nelina (Healer)
Family - Mitthrawnurodo (Talrok)

#19 Dificeman

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Posted 23 February 2009 - 04:33 PM

Hmm I cant seem to find JD's blog that pertains to this.

#20 Berek

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Posted 23 February 2009 - 04:45 PM

Here you go!: http://alganon.com/news-detail/id/127




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