Has Alganon went "Pay 2 Win"?
#1
Posted 15 October 2011 - 09:21 PM
I don't like the fact that you can buy "I Win" gear for pvp. Unless of course you can achieve something in the game that is comparable...?
I played Allods Online, it's the same way. You have to keep feeding your mount, mount feed, which has to be bought off the market. Plus, you can "Pay to win" with the runes they sell, which can only be achieved through the market.
This is a little disappointing to say the least.
Am, I wrong? Please tell me I'm wrong.
So far the best F2P model I've seen in any game ever is Global Agendas. It is not Pay to Win. But then again it's a shooter of sorts. I'd really like to see a RPG game that is F2P not be Pay to Win, and mirror a system much like Global Agenda's
#2
Posted 15 October 2011 - 09:26 PM
Where I have spent a fair amount of real dollars in them playing them.
However, I'm not going to spend more money in a F2P game, than I would if it were subscription base. And if Item Shops Are going to be geared toward that, I most likely will stop playing the game within a month.
#3
Posted 16 October 2011 - 06:00 AM
#4
Posted 23 October 2011 - 08:32 PM
Let is be know I'm not against Item shops, Markets, whatever. I play and have played lots of F2P games (MU Online, Perfect World, Last Chaos, Gunz, Soul of the ultimate Nation, Rappelz, Allods Online, Evony, Global Aganda, and many many more.)
Where I have spent a fair amount of real dollars in them playing them.
However, I'm not going to spend more money in a F2P game, than I would if it were subscription base. And if Item Shops Are going to be geared toward that, I most likely will stop playing the game within a month.
There are plenty of mounts you can buy that are not temporary but are permanently owned ones. It's nice because I don't have to wait until I'm "level whatever" to get some riding skill, then a super, duper, master, then artisan riding skill just to ride the animal that looks the way I prefer. I never understood why most games require you be a certain level to ride a horse, that's just dumb. However, if fits with a monthly/subscription type game to ensure you spend all the time playing. Alganon is F2P, naturally, the permanent mounts will mostly be more pricey than temporary ones. For temporary mounts, imagine if you were paying $15/month for a game, well where does that money go? In this case, you could consider what you pay to go towards maintaining your mount riding privilege. The big difference, is you can stop any time and not have to pay anything anymore. A monthly subscription game: if you stop paying, you lose all access to the game. It's better-yet with Alganon because you can just buy a permanent mount, and if you want to stop playing for a month, that's fine, it won't cost you anything (except the fun of playing the game itself). I think Alganon offers a tremendous value to players far above what other games with a subscription service have to offer. I understand if someone doesn't want to plunk down more than $10 or $15/month on this game, but you think about it, if you were on a subscription plan, you would be paying more than that anyways, just over time. So if you plunk down $30, think of it as paying for 2 months in advance, but the nice thing is, you get in-game tribute money you can use to buy nice stuff for yourself like a mount, or armor, xp boosts, dye to dye your armor.
In contrast, I play $15/month for WoW and they don't give me jack-squat.
***I should add, that you DO NOT need tribute to buy a permanent mount in Alganon. There are mount vendors in-game that use the in-game "gold" currency and these are not "temporary" mounts.***
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