With PvP and towers, keeps, king having the potential to be a major part of this game for some, I would ask that you discuss adding/changing a couple things to further enhance the ability for players from both sides to successfully engage in this element.
Surprise is or has been listed as one of the principles of war for many nations throughout history. It is with this in mind that I would ask you to consider and "anonymous" setting. All that I request is that this setting changes your "current location" in the social window to anonymous. While on the surface, it might not seem like such an important item, it has the potential to change the tide of a battle. Forces take time to muster and/or transport from point A to point B. The amount of time lost or gained by an enemy force knowing or not knowing your current and projecting your next location could make the difference between a smaller force being able to successfully raid a larger force or not.
Remove the requirement to take keeps in a specific order:
This follows closely along the lines of what is stated above. I understand that, as a force takes keeps and creeps ever closer to your capital city, it is supposed to give you that sense of impending doom. I believe, however, that this again stifles the ability of a smaller force (which the Kujix currently have) to successfully attack a larger force. Once all towers are taken, it's pretty obviously where the enemy has to go next. By removing the requirement to turn keeps in a certain order you would empower a smaller force to delay the enemy through use of deception tactics and feints, allowing a solo individual or small group to draw away a portion of a larger force from the intended target. It would add a layer of tactics to the current system that is currently not available.
Remove the "attitude" from fortifications:
As a general rule, keep fortifications such as ballista mounts and cauldrons do NOT possess feelings in and of themselves. As such, I would ask that you consider making these fortifications able to be used by either the defenders or the attackers. I would think that, should an assault force take the outer wall of a keep, their members would be more than happy to use enemy ballista mounts and/or cauldrons to advance their attack or prevent reinforcements. A cauldron of boiling oil dumped onto a reinforcing unit riding through the ruined (and taken) front gate of their own keep would not only be the stuff of epic legend, it would remove the "safety" aspect of being a defender. Granted, some might state something along the lines of "Humans and Kujix use different mounting systems for their ballista", but we're talking about fantasy civilizations here that can seemingly cobble together homemade explosive devices. I would dare say that their collective genius would allow them to retrofit their mounted ballista to be able to use the opposing side's mounts.
Normalize the "bodygaurd" force:
This one will be brief. Anyone with 7 minutes of time to ride into both capitals and look at both Vaspar and Breydon can tell you which one is, seemingly by far, better protected. I'd ask that you take a quick look at making these two potentially similar in difficulty by increasing the guard force in the surrounding area of one, or decreasing it around the other.
Edited by Dark Seraph, 07 July 2011 - 03:53 PM.