Homework
#1
Posted 04 January 2009 - 03:54 AM
My question to the Alganon community: Do you think studying more than one tradeskill at a time is wise, viable, or suggested? Would you prefer the study points divided between combat and non-combat skills? And how much should practice factor in to skill increases when compared to studying?
I realize with more info comes more opportunity to comment, but was curious tonight what the initial community thoughts were here.
Good evening.
Jergis
#2
Posted 04 January 2009 - 12:53 PM
Anyway back on coarse, studying has been said to dilute the thinner you spread your training among characters, I'd hazard a guess the same would be said for studying more than 1 on a single character, if it is possible.
I was lead to believe that studying would be at milestones in character development. So upon reaching skill 10 you could not increase to 11 until you had studied for a particular amount of time. If I got the gist right on that I would say that the studying will end up being the tiers in the game. If studying is required for every advance then I have it all wrong
Certainly an area I would like alot more info on.
I think character progression was the number 1 response to one of the first polls QOL had set up, for "what would you like to know about the most?" or something like that.
Family - Mitthrawnurodo (Talrok)
#3
Posted 07 January 2009 - 01:10 AM
#4
Posted 21 January 2009 - 04:37 AM
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lara
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#5
Posted 21 January 2009 - 05:20 AM
This ties into another post/discussion somewhere on the boards about how players may be able to gimp themselves out unintentionally. Like I said not a simple answer to your question. I believe multiple studies will have advantages to those of us with experience in MMO's and possibly some other games that were skill-based. I just hope folks come together to help put out simple beginner guides for those brand new to the genre to help keep them from wasting massive amounts of time.
#6
Posted 23 January 2009 - 03:26 PM
Since they do not lose progress in a study, they can, for example, study swordsmithing for one hour, then easily switch to studying bowmanship for an hour, then easily switch back to swordsmithing, and back to bowmanship again. All without losing any of the advancement they've gained.
#7
Posted 24 January 2009 - 03:05 AM
As long as there is somewhere you can easily find which character, what study and how long they've been studying no matter which character playing or where you are I'll be cool with that.
EQ2 used to have you could only sell on one character at a time, sometimes you didn't know which one the server chose to sell unless you actually went to a broker and checked, was quite annoying.
Family - Mitthrawnurodo (Talrok)
#8
Posted 24 January 2009 - 03:29 AM
Jergis
#9
Posted 24 January 2009 - 03:35 AM
I see the switching alot like in EVE in that if you know your going to be away from the computer a day or 2 and have less than that on the current study you'd switch to a long one to take full advantage of the away time. This would also come down to if there is queuing or a self continuation option in study. Self continuation being once I've finished studying Sword 1 I'd move straight into studying Sword 2.the ease of switching from one study to another may be just as tactical as one envisions their avatar's progression and growth.
I guess it comes down to if QOL wants the system to have user interaction as often as possible. Which I think I'd prefer.
Family - Mitthrawnurodo (Talrok)
#10
Posted 24 January 2009 - 01:10 PM
Kinda the Buddhist meditation approach to skill growth. Only one object observed, unwaveringly, at a time.
Observing many simultaneously, without a single focus would be more like Advaita.
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