They might be balanced for PvE (which i honestly don't think so), but PvP wise it's even alot worse. There's Champions running wild, hitting for 500+ elemental damage auto-attacking with their bows (30m - 36m range) or critting for 3k's in melee combat, while maintaining a 50%ish physical damage reduction.
There's mages out there, level 50 which barely have 1k hp (due to having hard times obtaining those sweet, purple pieces).
There's healers, who might survive the first hit ... but then they rot on their 300hp/3sec HoT that's one of their only options to get back their health, because even the slightest attempt to stand still for 2.5 seconds to cast the actual heal skill will end in an instant death ...
And last but not least, my favorits ... the Ranger. Those guys are this games MacGyvers. They've got tons of hp, tons of dmg, tons of ranged skills, speed boosts, snares, heals, HoT's, stealths ... name it, they got it.
Their major advantige over all the other classes (at 50 they have 427 base stats, compared to the reavers/champions 335 and magus/cabalist/mystic's 274) is definitely their stat boost, but aside of that, they only have 10% less physical resistance than Warrior Type of Classes but twice their Magical resistances.
And to make things worse, their gear completely supports this trend, compare for yourself:
Heavy Chest - Heavy Pants - Heavy Gloves - Heavy Helmet - Heavy Pauldrons
Total gain: 220 stats, +1100 HP, +440 ATK-Power
Medium Chest - Medium Pants - Medium Gloves - Medium Helmet - Medium Pauldrons
Total gain: 246 stats, +820HP, +164 ATK-Power, +82 Agi(crit/dodge etc)
Light Chest - Light Pants - Light Gloves - Light Helmet - Light Pauldrons
Total gain: 164 stats, +820HP, +146 Spellpower, +1230Focus
So, leaving aside the Reaver/Champions for now, we can see that even tho Rangers/Caster recieve about the same amount of additional HP, they gain almost 20 points more Atk Power than what the casters get Spellpower and they gain additional Agility which helps out with their crit rating and evasion (survivability!), wherease the casters get Focus, which doesnt really help out when you get hit by a 3k crit.
And if the ranger would really opt to heal, with his HoT for example which heals for a measly 60hp per tick without an spellpower bonus, they could also wear the caster gear, giving them +146 Spellpower, or simply go ahead and dualwield purple level 50 daggers with +188 spellpower each (which already pumps the heal to 250hp/tick) and gain more Spellpower than you find on any 2-hand staff, wand combo out there.
And that's completely without the use of lifeblood abilities, considering those, they'd get additional 100% of their Int to spellpower, +10% int, +35% of their spellpower to their spells effect and +25% increase periodic heal on their HoT ...
So with 2 daggers, those light epics and lifeblood abilities your ranger will get approximately:
370ish spellpower from daggers +140 from gear.
they'll have almost 200 (+20) int which adds up to spellpower => ~720 spellpower,
Their spell gain additional 35% of that to their effect => ~970 spellpower for their HoT's
and then, to round things up, their periodic effect gets increase by 25% ... I can only guess
but would that be a 850hp/tick heal which last 15 or more seconds without cooldown and also adds +20% speed?
Maybe i'm wrong here, actually please tell me that this is wrong, because that's more heal a Cabalist can ever dream of dishing out.
Edited by chukk, 08 February 2011 - 10:33 AM.












