Edited by Shadanwolf, 29 January 2011 - 09:51 PM.
What is your impression of the RVR ?
#5
Posted 30 January 2011 - 05:10 AM
#6
Posted 30 January 2011 - 05:33 AM
To not confuse people you should just call it factional PvP or something. RvR exists in Warhammer but it's not the same thing with mere factions fighting one another. RvR (realm vs. realm) is more like Hokk server people facing off against Adrios server people.
RVR...."Realm vs Realm" is the phraseology coined by Mythic Software over six years ago to describe what is generally accepted at the gold standard of Faction vs Faction conflict...found in the game "Dark Age of Camelot".
Edited by Shadanwolf, 30 January 2011 - 05:35 AM.
#8
Posted 01 February 2011 - 12:59 AM
Back to the topic, as someone already said, not close to enough active people
to actually worry about it yet and due to the battle durability i doubt it'll ever become a topic to worry about.
#9
Posted 01 February 2011 - 04:10 AM
Kudo's to the lobies that defending the tower today. Least an effort was made. Now get some more levels and stay closer to the tower next time for the promotion.
#10
Posted 01 February 2011 - 04:53 AM
Well the term RvR is more recognized as realm vs. realm as it is "RvR" not FvF. Get with the times.
You're wrong, actually. In WoW the servers are called "Realms", but most other games they are plainly servers. RvR has for a while, and is still known to be Faction vs Faction PvP.
#11
Posted 01 February 2011 - 12:10 PM
Now get some more levels and stay closer to the tower next time for the promotion.
I think the pvp area needs to be at least doubled or tripled ...
Also, line of sight is still a huge problem ... feels like it got alot worse
since the Tower update. Before that, i couldn't shoot mobs who were stuck inside
walls or terrain, now even that works.
#12
Posted 01 February 2011 - 01:38 PM
Bottom line is if no one goes out and does rvr pvp. The problems won't be figured out and adressed.
Everyone complains about the battle durability. It can be dealt with easy enough, just use older equipment. 50 gear doesn't loose it that fast either so can get in a few good fights before you have to worry.
#13
Posted 01 February 2011 - 08:28 PM
Line of Sight will continue being worked on, both for the tower and non-tower areas. Currently the non-tower areas are seeing no change to the Line of Sight behaviors they were showing pre-patch (aside from scattered known issues), so as far as I'm aware nothing was made worse by the patch. Still, we'll keep our eyes on it.Also, line of sight is still a huge problem ... feels like it got alot worse since the Tower update.
#17
Posted 02 February 2011 - 01:00 PM
Everyone complains about the battle durability. It can be dealt with easy enough, just use older equipment. 50 gear doesn't loose it that fast either so can get in a few good fights before you have to worry.
Well, as long as Battle Durability stays, PvP will most likely not take place in this game ... the benefits you get from the towers arn't really worth wasting Money for and with "older" gear you won't really stand a chance against people who're equipped with epic gear.
A few days ago, a newer players asked in either /3 or /4 chat if you could play this game for free at level 50 once you'd get there. When i told him about the Battle Durability system, he replied "fk this ... i'm out.". Well, haven't seen him again since then ...
Just saying, we're already hooked up with the game and stay hoping it'll eventually get any better, but new people who don't give a damn, don't exactly
like what they see ahead of them.
And concerning the F2P aspect, a game shouldn't consider itself F2P if money is necessary to participate in sth like PvP which can should be considered a main aspect of the game (cuz ... those dungeons get boring after a hundred runs, while pvp keeps changing with every encounter). I can understand when there's exp stuff, buff potions, mounts or other handy optional stuff on the cash shop, but forcing people to repair their gear with tribute because they've pvp'ed goes too far in my opinion and as long as that's still in place i doub't i'll engage in any combat, unless i know i can take the opponent out without being in danger of dying.
#18
Posted 02 February 2011 - 01:23 PM
Battle durrability.
Pre 40 it won't come into play really unless you are doing nothing but PvP. Gear replacement is fast enough pre 40 that even if you were doing heavy pvp and loosing, you can just swap out the gear that becomes broken. You can get enough just from quests not counting crafted gear to do this with minimal headaches.
Get some gear go pvp see what happens to the durrability. See how many deaths or how many battles you can be in before it breaks. Untill then you really have no idea how long items will last.
I do understand this could get expensive for some, but do some planning and it is no more expensive then other games, and still doesn't make it pay to win. In fact I would say with some planning you could pvp all day long and still not have to buy a thing. Unless you had an item that you just had to use pvp and you wanted it repaired.
My toon is running all base equipment and no modifications from the "cash shop" and I do just fine. Pvp and in PVE. So yes you can play to 50 with the super pack and be effective.
Also just to be clear. Tower guards and capping a tower is PVE you take normal dmg to gear if you die by a guards hand. IF you are killed by a Player that is the time Battle durrability comes into play.
Edited by Issy, 02 February 2011 - 01:39 PM.
#19
Posted 02 February 2011 - 04:35 PM
Once that's broken you can't run anymore instances to farm decent gear and it's not much fun to start from scratch gearwise, every 10 deaths or so.
So far, my chars died 3 times in PvP and each time each of my items lost 1 Battle Durability each (thus the re-gear at 10 deaths).
Especially since you only get like 2 renown instead of 10 as i initially guessed
when i tried to calculate how much tribute it'd cost you to get to renown 10, which kinda multiplies my guessed amount by 5 ...
btw ... all i'm actually trying to convey is that this game would profit way more from the removal of the Battle Durability, than what they earn by keeping it.
Edited by chukk, 02 February 2011 - 04:38 PM.
#20
Posted 02 February 2011 - 05:49 PM
Adventure durrability is PVE. PVE durrabilty can always be fixed at a vendor for in game gold. Will always work for PVE.
So you have 1 item Adventure dur is at 50 percent Battle is at 10 percent go to local arms vendor do a repair with in game gold advendure durrability goes back to 100. Battle will stay at 10 till you use tribute to repair. If an items battle durability hits 0 you no longer get stats benefit for PVP only will still be just as good in PVE.
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