Nice to meet you Genesi.
Here's some questions left over from when Requinix asked this question in February of this year:
Family & GuildWill there be a record in the Library of each guild on the server, listing their attributes, "looking for" requests, and other information to help players know what's out there and select a guild?
ClassesWhat distinguishes the Asheroth and Kujix classes from one another, apart from alignment?
e.g. Are we looking at 4 classes (plus Healer), each with an analog? Are there 8 truly different classes?
What makes each class unique?
Character Slots / AltsHow does the learning system influence the appeal of Alts?
Will there be a way to experiment with different classes, without hampering your learning curve on your main character?
How many character slots will be available upon release?
Tradeskills and GatheringWhich tradeskills are currently in development?
Which might be developed later?
Is town building, world structure repair/construction in development or planned?
What is the likelihood it will be included in release or at a later date?
Will processing stations be out in the landscape or within buildings or a blend?
Will tradeskilling at a processing station be vulnerable to PvP?
Are there any plans to develop crafting or gathering parties akin to adventuring parties?
Will it be practical for a tradeskiller or gatherer to obtain what they need from the landscape without simultaneously raising their adventuring or relying on the Auction House?
ItemsWill there be clothing/tools/jewelry of common, special, enchanted, magical, legendary and godlike varieties for tradeskillers and gatherers to equip, just like for the adventurers?
Will there be clothing/tools/jewelry for companions? Can tradeskillers make these items?
What is the pecking order or relationship between crafted goods and dungeon treasure?
Can dungeon armor/weaponry/jewelry be upgraded or enhanced by tradeskills?
Will there be items in the game world, obtained through battalion and legion fighting, so powerful that players will not have any further motivation to enter party dungeons or seek out crafters for anything other than consumables?
How will items be flagged to ensure players earn them themselves and that farmers cannot hoard or sell them?
Parties, Battalions & LegionsHow will Alganon facilitate party forming?
Will there be a looking for group interface at launch or post-release?
Will there be a mentoring/sidekick mechanism to bring characters of different learning progress together?
InstancesWill Alganon offer party-only instances in addition to server-shared instances/dungeons?
Will Algonon offer scaling PvE instances?
Easy, Moderate, Hard options when entering an instance?
Magic SystemWhy is the magic system critically important to the Kujix and Asheroth?