- Trance will be a persistent "stance" that increases Essence (healing) Spellpower, but decreases Wrath (damaging) Spellpower. (Changed from "For 15 seconds, converts your soul into spellpower & you lose all regen benefits associated with soul. 2 minute cooldown.")
- Deathwalk will be a persistent "stance" that increases Wrath Spellpower and damage mitigation, but decreases Essence Spellpower. (Changed from "For 15 seconds, converts your spellpower into soul. 2 minute cooldown.")
- Sermon of Will: Heals all in-range party members for 320-420 at rank 1 (371-498 at rank 2 and 423-574 at rank 3). Range of 30 with a 2 second cast. (New action gained from Tier 7 Empowerment Ability)
- Divine Favor: Chance to proc on any casted action, the next spellcast is instant and costs no Focus. (Tier 3 Divination Ability) Actions that used to be affected by holding points of Divine Favor have been buffed to make up for the removal of that mechanic.
- Steely Resolve: All damage taken by the target is reduced by 50% for the next 10 seconds. (Tier 7 Divination Ability)
- Darkside damage and cooldown increased.
- Touch of Hatred will be a 2.5 second cast for all ranks and the cooldown has been reduced to 5 seconds.
- Touch of Harming will be a 1.5 second cast for all ranks.
- Stupefy: Puts an enemy in a state of stupor, stunning him for 5 seconds; Instant Cast, 30 second cooldown. (New Tier 3 Spellfury Ability)
- Summon Essence Elemental: Summon an elemental familiar that attacks your enemies, heals the caster for 30% of damage done and restores caster's focus equaling 60% of damage done; Duration 20 seconds, 3 minute cooldown. (New Tier 7 Spellfury Ability)
- Wicked Curse: Damaging wrath attacks place a curse on the target that increases all wrath damage taken by 2/4%. (Changed from a separate action with a cooldown)
Updated Ability Trees:
Empowerment (Changed from Channeling)
Purity of Soul (0-5): (1/2/3/4/5%) increase to total Soul.
Deep Trance (0-5): Reduces threat while Tranced by 6/12/18/24/30%.
Channeled Vitality (0-5): Increases the endurance gained from Word of Vitality by 5/10/15/20/25%
Critical Soul (0-5): Increase CritChance(all) by 1/2/3/4/5%.
Focused Will (0-2): Reduces the chance of losing cast time when casting by 35/70%.
Force of Life (0-5): Spellpower effects on Touch of Healing and Touch of Life are increased by (4/8/12/16/20%)
Relaxation (0-5): Reduces the cost of spells while Tranced by 3/6/9/12/15%.
Lasting Faith (0-5): Increases the duration and damage absorption of Shield of Faith by 6/12/18/24/30%.
Word of Balance (0-1): Wrath and Essence Resistance from Word of Warding increased by 100%.
Neutrality (0-2): Reduces the cost of Neutralize by 25/50%.
Contrition (0-5): Reduces the cooldown caused by Shield of Faith by 2/4/6/8/10 seconds.
Embrace of Benediction (0-5): Healing Embrace effect increased by 10/20/30/40/50%
Shield of Vengeance (0-5): Your Shield of Faith now returns 10% of the damage it absorbs to the attacker as essence damage.
Blessed Recovery (0-5): Improves the effect of Blessed Embrace by 2/4/6/8/10%.
Idolatry (0-5): When using an Idol of Faith, all party members gain 10/20/30/40/50% of the focus you gain.
Charity (0-4): Faith Embrace heals 1/2/3/4 additional targets in range.
Infusion (0-1): Infuses a friendly target with divine power, increasing primary statistics by 10%.
Sermon of Will (0-1): Heals all party members for an amount determined by spell rank.
Healer's Soul (0-5): 1/2/3/4/5% of Soul is added to Spellpower.
Formal Education (0-5): Increases your Intellect by 2/4/6/8/10%.
Higher Purpose (0-5): Reduces damage taken by 1/2/3/4/5% while Tranced.
Quickening (0-5): Reduces the cast time of Touch of Life by .1/.2/.3/.4/.5 seconds.
Favor of Life (0-5): Increases the effect of Touch of Life and Touch of Healing by 1/2/3/4/5%.
Improved Word of Healing (0-2): Increases the duration of Word of Healing by (3/6) seconds.
Improved Resurrection (0-2) : Resurrection and Rebirth return your target to life with (10/20%) additional life and focus.
Shield of Regeneration (0-2): Targets under the effect of Shield of Faith recieve an additional 5/10% healing.
Self Shielding (0-3): Casting Shield of Faith on yourself provides 5/10/15% more absorption.
Divine Favor (0-1): Casting any spell will sometimes grant you Divine Favor with the Gods which will make your next cast instant and cost no focus.
Scorn (0-5): Improves the effect of Embrace of Wrath by 10/20/30/40/50%.
Divine Grace (0-3): Increases the target's movement speed by 5/10/15 when shielded by Shield of Faith.
Healing Boon (0-2): Increases your Essence spellpower by 5/10%.
Gentle Caress (0-5): Your Touch of Life now heals the target for 5/10/15/20/25% of the original heal every 3 seconds for 6 seconds.
Rebirth (0-1): In combat resurrection.
Lasting Shields (0-4): The damage absorption of your Shield of Faith is increased by 25/50/75/100% of your Essence spellpower.
Healing Blast (0-5): Spirit Blast also heals friendlies in range for (40/80/120/160/200)% of the damage done.
Mesmerize (0-5): The damage reduced by your Embrace of Confusion is increased by 3/6/9/12/15%, and the amount healed by your Embrace of the Betrayer is increased by 20/40/60/80/100%
Savior's Focus (0-5): While Tranced your Spirit Blast costs 10/20/30/40/50% less focus and does 5/10/15/20/25% more damage.
Steely Resolve (0-1): All damage taken by the target is reduced by 50% for the next 10 seconds. 2 minute cooldown.
Spellfury (Changed from Spirit Mastery)
Sinister Plot (0-5): Bonus to spellpower(wrath) based on (1/2/3/4/5%) of INT.
Focused Hatred (0-5): Increases the accuracy of your wrath spells by 1/2/3/4/5%.
Steady Hands (0-5): Increase effects of all touches by 1/2/3/4/5%.
Masked Hatred (0-5): Reduces the threat generated by Spellfury actions by 5/10/15/20/25%.
Lingering Pain (0-3): Increase duration of Word of Harming by 3/6/9 seconds.
Wickedness (0-5): Increases critical strike damage bonus of Touch of Harming, Touch of Hatred, and Darkside by 10/20/30/40/50.
Wrathful Endurance (0-2): Increases your Endurance by 5/10%.
Stupefy (0-1): Puts an enemy in a state of stupor, stunning him for 5 seconds. 30 second cooldown.
Shadow Speech (0-4): Reduces the cooldown of Stupefy by 2/4/6/8 seconds.
Effloresce (0-5): Your Word of Harming now heals you for 4/8/12/16/20% of its damage.
Unholy Nova (0-5): Increase the damage done by Spirit Blast by 4/8/12/16/20%
Spite (0-3): Your Word of Harming reduces the movement speed of affected targets by 10/20/30%.
Wicked Curse (0-2): Your damaging wrath attacks place a curse on the target that increases all wrath damage taken by 2/4%. Stacks up to 3 times.
Shadow Walking (0-4): Reduces the cast time of Darkside by 0.25/0.5/0.75/1.0 seconds.
Darkside (0-1): High Damage essence attack.
Smothering (0-5): Any enemy under the effect of Word of Harming takes 4/8/12/16/20% from other harmful spells you cast.
Domination (0-5): Increases the benefit your Darkside, Touch of Harming and Touch of Hatred get from spellpower by 3/6/9/12/15%.
Explosive Words (0-5): Word of Harming, when finishes duration, strikes all enemies in 10m for 10/20/30/40/50% of total damage done.
Summon Essence Elemental (0-1): Summon an elemental familiar that attacks your enemies and restores your health and focus. Lasts up to 20 seconds, can be used once every 3 minutes.
Feel free to leave constructive feedback on the changes and we'll try to relay those to the dev team (if they aren't already peeking at this thread )
Edited by Klazgon, 19 August 2010 - 03:08 PM.
Touch of Hatred and Touch of Harming changes updated