Action changes:
Forms
- Trance will be a persistent "stance" that increases Essence (healing) Spellpower, but decreases Wrath (damaging) Spellpower. (Changed from "For 15 seconds, converts your soul into spellpower & you lose all regen benefits associated with soul. 2 minute cooldown.")
- Deathwalk will be a persistent "stance" that increases Wrath Spellpower and damage mitigation, but decreases Essence Spellpower. (Changed from "For 15 seconds, converts your spellpower into soul. 2 minute cooldown.")
Empowerment
- Sermon of Will: Heals all in-range party members for 320-420 at rank 1 (371-498 at rank 2 and 423-574 at rank 3). Range of 30 with a 2 second cast. (New action gained from Tier 7 Empowerment Ability)
Divination
- Divine Favor: Chance to proc on any casted action, the next spellcast is instant and costs no Focus. (Tier 3 Divination Ability) Actions that used to be affected by holding points of Divine Favor have been buffed to make up for the removal of that mechanic.
- Steely Resolve: All damage taken by the target is reduced by 50% for the next 10 seconds. (Tier 7 Divination Ability)
Spellfury
- Darkside damage and cooldown increased.
- Touch of Hatred will be a 2.5 second cast for all ranks and the cooldown has been reduced to 5 seconds.
- Touch of Harming will be a 1.5 second cast for all ranks.
- Stupefy: Puts an enemy in a state of stupor, stunning him for 5 seconds; Instant Cast, 30 second cooldown. (New Tier 3 Spellfury Ability)
- Summon Essence Elemental: Summon an elemental familiar that attacks your enemies, heals the caster for 30% of damage done and restores caster's focus equaling 60% of damage done; Duration 20 seconds, 3 minute cooldown. (New Tier 7 Spellfury Ability)
- Wicked Curse: Damaging wrath attacks place a curse on the target that increases all wrath damage taken by 2/4%. (Changed from a separate action with a cooldown)
Updated Ability Trees:
Empowerment (Changed from Channeling)
Tier 1
Purity of Soul (0-5): (1/2/3/4/5%) increase to total Soul.
Deep Trance (0-5): Reduces threat while Tranced by 6/12/18/24/30%.
Channeled Vitality (0-5): Increases the endurance gained from Word of Vitality by 5/10/15/20/25%
Tier 2
Critical Soul (0-5): Increase CritChance(all) by 1/2/3/4/5%.
Focused Will (0-2): Reduces the chance of losing cast time when casting by 35/70%.
Force of Life (0-5): Spellpower effects on Touch of Healing and Touch of Life are increased by (4/8/12/16/20%)
Tier 3
Relaxation (0-5): Reduces the cost of spells while Tranced by 3/6/9/12/15%.
Lasting Faith (0-5): Increases the duration and damage absorption of Shield of Faith by 6/12/18/24/30%.
Word of Balance (0-1): Wrath and Essence Resistance from Word of Warding increased by 100%.
Tier 4
Neutrality (0-2): Reduces the cost of Neutralize by 25/50%.
Contrition (0-5): Reduces the cooldown caused by Shield of Faith by 2/4/6/8/10 seconds.
Embrace of Benediction (0-5): Healing Embrace effect increased by 10/20/30/40/50%
Tier 5
Shield of Vengeance (0-5): Your Shield of Faith now returns 10% of the damage it absorbs to the attacker as essence damage.
Blessed Recovery (0-5): Improves the effect of Blessed Embrace by 2/4/6/8/10%.
Tier 6
Idolatry (0-5): When using an Idol of Faith, all party members gain 10/20/30/40/50% of the focus you gain.
Charity (0-4): Faith Embrace heals 1/2/3/4 additional targets in range.
Infusion (0-1): Infuses a friendly target with divine power, increasing primary statistics by 10%.
Tier 7
Sermon of Will (0-1): Heals all party members for an amount determined by spell rank.
Diviniation
Tier 1
Healer's Soul (0-5): 1/2/3/4/5% of Soul is added to Spellpower.
Formal Education (0-5): Increases your Intellect by 2/4/6/8/10%.
Higher Purpose (0-5): Reduces damage taken by 1/2/3/4/5% while Tranced.
Tier 2
Quickening (0-5): Reduces the cast time of Touch of Life by .1/.2/.3/.4/.5 seconds.
Favor of Life (0-5): Increases the effect of Touch of Life and Touch of Healing by 1/2/3/4/5%.
Improved Word of Healing (0-2): Increases the duration of Word of Healing by (3/6) seconds.
Tier 3
Improved Resurrection (0-2) : Resurrection and Rebirth return your target to life with (10/20%) additional life and focus.
Shield of Regeneration (0-2): Targets under the effect of Shield of Faith recieve an additional 5/10% healing.
Self Shielding (0-3): Casting Shield of Faith on yourself provides 5/10/15% more absorption.
Divine Favor (0-1): Casting any spell will sometimes grant you Divine Favor with the Gods which will make your next cast instant and cost no focus.
Scorn (0-5): Improves the effect of Embrace of Wrath by 10/20/30/40/50%.
Tier 4
Divine Grace (0-3): Increases the target's movement speed by 5/10/15 when shielded by Shield of Faith.
Healing Boon (0-2): Increases your Essence spellpower by 5/10%.
Gentle Caress (0-5): Your Touch of Life now heals the target for 5/10/15/20/25% of the original heal every 3 seconds for 6 seconds.
Tier 5
Rebirth (0-1): In combat resurrection.
Lasting Shields (0-4): The damage absorption of your Shield of Faith is increased by 25/50/75/100% of your Essence spellpower.
Healing Blast (0-5): Spirit Blast also heals friendlies in range for (40/80/120/160/200)% of the damage done.
Tier 6
Mesmerize (0-5): The damage reduced by your Embrace of Confusion is increased by 3/6/9/12/15%, and the amount healed by your Embrace of the Betrayer is increased by 20/40/60/80/100%
Savior's Focus (0-5): While Tranced your Spirit Blast costs 10/20/30/40/50% less focus and does 5/10/15/20/25% more damage.
Tier 7
Steely Resolve (0-1): All damage taken by the target is reduced by 50% for the next 10 seconds. 2 minute cooldown.
Spellfury (Changed from Spirit Mastery)
Tier 1
Sinister Plot (0-5): Bonus to spellpower(wrath) based on (1/2/3/4/5%) of INT.
Focused Hatred (0-5): Increases the accuracy of your wrath spells by 1/2/3/4/5%.
Steady Hands (0-5): Increase effects of all touches by 1/2/3/4/5%.
Tier 2
Masked Hatred (0-5): Reduces the threat generated by Spellfury actions by 5/10/15/20/25%.
Lingering Pain (0-3): Increase duration of Word of Harming by 3/6/9 seconds.
Wickedness (0-5): Increases critical strike damage bonus of Touch of Harming, Touch of Hatred, and Darkside by 10/20/30/40/50.
Tier 3
Wrathful Endurance (0-2): Increases your Endurance by 5/10%.
Stupefy (0-1): Puts an enemy in a state of stupor, stunning him for 5 seconds. 30 second cooldown.
Shadow Speech (0-4): Reduces the cooldown of Stupefy by 2/4/6/8 seconds.
Effloresce (0-5): Your Word of Harming now heals you for 4/8/12/16/20% of its damage.
Tier 4
Unholy Nova (0-5): Increase the damage done by Spirit Blast by 4/8/12/16/20%
Spite (0-3): Your Word of Harming reduces the movement speed of affected targets by 10/20/30%.
Wicked Curse (0-2): Your damaging wrath attacks place a curse on the target that increases all wrath damage taken by 2/4%. Stacks up to 3 times.
Tier 5
Shadow Walking (0-4): Reduces the cast time of Darkside by 0.25/0.5/0.75/1.0 seconds.
Darkside (0-1): High Damage essence attack.
Smothering (0-5): Any enemy under the effect of Word of Harming takes 4/8/12/16/20% from other harmful spells you cast.
Tier 6
Domination (0-5): Increases the benefit your Darkside, Touch of Harming and Touch of Hatred get from spellpower by 3/6/9/12/15%.
Explosive Words (0-5): Word of Harming, when finishes duration, strikes all enemies in 10m for 10/20/30/40/50% of total damage done.
Tier 7
Summon Essence Elemental (0-1): Summon an elemental familiar that attacks your enemies and restores your health and focus. Lasts up to 20 seconds, can be used once every 3 minutes.
Feel free to leave constructive feedback on the changes and we'll try to relay those to the dev team (if they aren't already peeking at this thread
Edited by Klazgon, 19 August 2010 - 10:53 PM.
Touch of Hatred and Touch of Harming changes updated














