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Quest Online Announces Leadership Change

#1 User is online   Padreic Icon

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Posted 11 March 2010 - 10:01 AM

(this can also be read at http://www.alganon.c...s-detail/id/336 )


Alganon Official Release

Chandler, AZ - (PRWEB) March 10th, 2010 - Quest Online today announced that its board of directors has appointed Derek Smart to lead the company as President upon the departure of Dave Allen.

In his new capacity Derek will oversee the development and the launch of Alganon, an exciting, upcoming fantasy-based MMORPG scheduled for official launch in April. The game has been available in a soft launch form since December 1st, to best test the title in such a competitive MMO arena and to tune the game with feedback from its active player community.

In the coming weeks Derek will oversee several strategic initiatives rolled out to further enhance the game and which will further establish Alganon as a unique player in the MMO landscape.

Alganon will offer a deep, immersive, user-friendly experience that will appeal to both veteran gamers and casual players alike. Quest Online's dedicated team will create a constant stream of new adventures to undertake, lands to explore, and monsters to vanquish. This content will ensure that the game will never be the same from month to month, and will continue to offer new challenges and adventures for years to come.

Game Features:

  • Adventure together with thousands of other players simultaneously.
  • Journey through an epic world filled with dungeons of different styles and depths.
  • Explore two massive continents and their huge capital cities, which serve as major hubs for the races inhabiting them.
  • The game will initially offer two races and four classes.
  • Encounter hundreds of interactive characters and monsters.
  • Learn the continuing story of Alganon by completing a wide variety of challenging quests.
  • Practice various trade skills to help locate reagents, make and enhance custom items, acquire wealth through trade with other players, and more.
  • A robust guild system with extensive management ability for community managers to establish rewards and ranks to suit their own tastes.
  • Locate and engage other players with easy-to-use features and tools.
  • Enjoy hundreds of hours of gameplay with new quests, items, and adventures every month.

Derek Smart brings a distinguished resume of over twenty years of game development and a reputation for getting the job done. During his career he brought to market over a dozen games in several industry recognized brands such as the Battlecruiser 3000AD, Universal Combat and All Aspects video game series. He also servers as the President and lead developer of 3000AD, Inc., a video game development studio based in Fort Lauderdale, Florida. A vocal advocate for both developer and gamer rights and relationships, he is a very active participant in the industry with vast industry knowledge and experience.
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#2 User is online   Padreic Icon

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Posted 11 March 2010 - 10:04 AM

(I'd like to apologize for this release being posted after the news started to spread. News travels quickly in the gaming community, and it spread quickly after being discussed at the GDC. We wanted you guys to know immediately, so again, I apologize this wasn't the case!!)
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#3 User is offline   Xaander Icon

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Posted 11 March 2010 - 10:07 AM

View PostPadreic, on 11 March 2010 - 12:01 PM, said:

Game Features:
  • Adventure together with thousands of other players simultaneously.
  • Journey through an epic world filled with dungeons of different styles and depths.


Not to be a wet blanket but is it wise to put these lines in the release? Right now we're lucky if we can adventure with tens of other players simultaneously and there are no dungeons for us to journey through.
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#4 User is offline   Valiant Icon

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Posted 11 March 2010 - 10:13 AM

I can only hope things will get better from this point on, with a new Commander at the helm! Just remember one thing Derek, the community is THE key, which David neglected, to success.

Val
"Only by Truth, Honor, and Courage, shall you acquire your highest rewards."-- Sir Valiant
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#5 User is online   Padreic Icon

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Posted 11 March 2010 - 10:13 AM

View PostXaander, on 11 March 2010 - 09:07 AM, said:

Not to be a wet blanket but is it wise to put these lines in the release? Right now we're lucky if we can adventure with tens of other players simultaneously and there are no dungeons for us to journey through.


The dungeons are there, and will be released in the April launch. :) As for the player base, we're looking ahead and fully pushing to bring the game to where it deserves to be, and many of our most recent changes are all centered around that: putting the "massivily" back into our MMO.
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#6 User is offline   jdsmith Icon

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Posted 11 March 2010 - 10:15 AM

View PostXaander, on 11 March 2010 - 11:07 AM, said:

there are no dungeons for us to journey through.


It's the feature set of the game at official launch next month; dungeons will be in. We have NOT been in a launched state; soft launches, while not typical in the gaming industry, are a very helpful and often used tool. Please refer to http://www.wisegeek....soft-launch.htm
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Posted 11 March 2010 - 10:15 AM

View PostPadreic, on 11 March 2010 - 05:13 PM, said:

The dungeons are there, and will be released in the April launch. :) As for the player base, we're looking ahead and fully pushing to bring the game to where it deserves to be, and many of our most recent changes are all centered around that: putting the "massivily" back into our MMO.


Good luck!
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#8 User is offline   Valiant Icon

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Posted 11 March 2010 - 10:17 AM

View Postjdsmith, on 11 March 2010 - 12:15 PM, said:

It's the feature set of the game at official launch next month; dungeons will be in. We have NOT been in a launched state; soft launches, while not typical in the gaming industry, are a very helpful and often used tool. Please refer to http://www.wisegeek....soft-launch.htm


You should have just called it Delta, would have been much easier. :)

Val
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#9 User is offline   Bonebreaker Icon

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Posted 11 March 2010 - 10:20 AM

View PostValiant, on 11 March 2010 - 12:17 PM, said:

You should have just called it Delta, would have been much easier. :)

Val

Ya but who FLy's Delta anymore.......
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#10 User is offline   Xaander Icon

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Posted 11 March 2010 - 10:24 AM

View PostPadreic, on 11 March 2010 - 12:13 PM, said:

The dungeons are there, and will be released in the April launch. :) As for the player base, we're looking ahead and fully pushing to bring the game to where it deserves to be, and many of our most recent changes are all centered around that: putting the "massivily" back into our MMO.


Hopefully they'll be released. :)

And hopefully these changes will help the game out. I'd like to be able to log into my soldier and see some other players around.
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#11 User is offline   Jandar Icon

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Posted 11 March 2010 - 12:17 PM

View PostPadreic, on 11 March 2010 - 12:13 PM, said:

The dungeons are there, and will be released in the April launch. :) As for the player base, we're looking ahead and fully pushing to bring the game to where it deserves to be, and many of our most recent changes are all centered around that: putting the "massivily" back into our MMO.


Do we have any info of the supposed patch ???

Has all this changed that now?
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#12 User is offline   jdsmith Icon

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Posted 11 March 2010 - 12:41 PM

View PostJandar, on 11 March 2010 - 01:17 PM, said:

Do we have any info of the supposed patch ???

Has all this changed that now?


Nothing has changed; there's going to be a patch this week for bug fixes + the last of the dawning content. In April we will be officially launching Alganon and there will be many changes included in that patch which will, I'm sure, be discussed when we get closer.
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#13 User is offline   Kamaile Icon

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Posted 11 March 2010 - 12:53 PM

View Postjdsmith, on 11 March 2010 - 12:41 PM, said:

Nothing has changed; there's going to be a patch this week...


"This week" means TODAY right?
Kujix all the way....On Adrios: Kamaile (Lvl 50 LB Ranger), Kamasuture (Lvl 50 Magus), Kamalexa (Lvl 50 Soldier), Verdante (Lvl 24 Healer). Guild: Ghazmok's Judge ~~ On Hokk: Keahi (Lvl 8? Magus)
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#14 User is offline   jdsmith Icon

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Posted 11 March 2010 - 01:03 PM

View PostKamaile, on 11 March 2010 - 01:53 PM, said:

"This week" means TODAY right?


Week of the 11th; the plan is for it to come out today as it's our normal patch day but we're not late until Saturday at 11:59am
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#15 User is offline   Kamaile Icon

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Posted 11 March 2010 - 01:19 PM

Ok, my bad. I misunderstood, as I think a few others might have done. I guess I'll quit waiting with Jaya's bated breath *lol*
Kujix all the way....On Adrios: Kamaile (Lvl 50 LB Ranger), Kamasuture (Lvl 50 Magus), Kamalexa (Lvl 50 Soldier), Verdante (Lvl 24 Healer). Guild: Ghazmok's Judge ~~ On Hokk: Keahi (Lvl 8? Magus)
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Posted 11 March 2010 - 01:39 PM

Hey folks, Derek Smart here.

I just wanted to make a few things crystal clear so that we're all on the same page because in the coming days a lot of conflicting reports are going to start sprouting up all over the Net, and all will be based on conjecture, speculation and rumor. I don't want this to be yet another "Artifact Ent" debacle because we all know how that turned out.

1. Dave Allen didn't "depart". I fired* him back in February for insubordination and for acting against the best interests of the company, the LLC investors (who I represent), the game and the team.

It goes way beyond that, but you're only getting the short and subtle version.

Shortly after the investors of the LLC unanimously voted him off the LLC. Leaving his previous partner and co-founder (Greg Wexler, one of the most cheerful and straight up guys you'll ever meet in your lifetime) and myself to run the company.

So yeah, he has been gone since Feb 22, 2010.

I am not at liberty to go into any further details at this time but only to say that eventually everything we do can and will catch up with us. It is only a matter of time.

Jason Blood and Hue Henry, his friends and the two other primaries who started this, are also gone.

I have no personal relationships with any of these three and the decisions surrounding these events were pure business. Nothing more. Nothing less.

2. The Dec 1st launch of the game should never have happened. It was a mistake that has not only cost the company money but has also cost people their jobs and put an otherwise exceptional product at risk.

As a game developer, I know all too well that if your game is not finished and you release it, thats just asking for trouble. No matter how great the game and technology are, it can and will fail. Especially in this industry climate.

The average gamer is as finnicky as a hummingbird on acid, with a very short attention span and a penchant for being largely unforgiving. In other words, pulling a stunt like that is the death knell for many a game and company.

3. I was brought on board by the majority investors in QOL since late December to "help" David and the team move the game and company forward. He wanted to continue doing his own thing, didn't recognize my authority (even after I was made President and him demoted to COO) etc. We all just got fed up and the decision came down after he did one last thing that was the final nail.

4. I have been developing games for a very long time; most of them on a budget that is well within the limits of a small indie studio. I don't and never have catered to the "run of the mill" mass market and that is primarily why I'm still in business long after most are dead, gone and forgotten.

Thus I intend to steer the team and company toward the goal of making Alganon the best that it can be and to help it find its own niche. We don't want meeelions of gamers, though it would be nice. All we're interested in are those of you who find value in what the team has built and who actually do like playing the game. You are the future of this game and without you, this is all a waste of time.

5. The team currently in place are stellar. I have worked with a lot of people in my career and I can spot flakes a mile away. These guys live, breath and love this game. They are true professionals previously caught in the middle of a rock and a hard place in terms of being unable to reign in powers that end up making bad decisions for the game and company. At the end of the day - and in this economy - you'd be hard pressed to disagree with the guy who controls your paycheck.

I have changed all that by introducing effective policies and strategies that have a single common goal: to operate as a "team".

6. As a result of my involvement, quite a bit of changes are coming to QOL and to Alganon. They are too many to list, but here are the highlights:

a) This whole "WoW look-a-like" rubbish, is gone. I've essentially asked them to throw it all out and for the artists to come up with the game's own unique look and feel for for both the web UI as well as the game UI itself.

You don't go competing with WoW when you don't have a WoW sized budget or the manpower to match. But thats what David wanted to do and I've pretty much tossed it all. The team was unable to actually do this previously due to David wanting it that way, even though they knew it was a terrible decision.

b) We're also getting rid of the monthly subscriptions. They are currently suspended, but will be gone for good. I put that plan into place since Dec 2009 with a view to making the game "subscription free" but supported via sales (I was the one who had the client price reduced to $19.95 as well btw) of the client as well as micro-transactions. It is not a traditional F2P game, but if thats what we have to do in the long run, then so be it. For now, we're taking baby steps.

c) All paid subscriptions are going to be refunded 100% with the game's official launch and there will be an email address setup for you to request your refund.

I already approved the budget to do this. Believe me, nobody likes giving money away, but I felt that it is the right thing to do given the current circumstances and the team valiantly backs me up on this. For me, it is an apology of sorts because the game you paid up to a year for is not the game that you got when you signed up. Though I wasn't around when it happened, I would still like to apologize for that.

d) EVERYTHING that was added to the game - when it should have been about fixing the game, tweaking it etc - has been disabled/removed on my orders. The team is focused on fixing game bugs, tweaking things etc and a new patch is out either today or later in the week.

The game's official launch currently scheduled for Apr 8th will only happen if the UI changes and some critical elements and features are in place, tested and profiled. Otherwise we're not releasing it, but would continue pushing patches for the pre-existing build for you guys to take apart and continue to play SUBSCRIPTION FREE.

There is a LOT more, but I am pressed for time.

The long and short of it is that nobody knows what the future holds for the game or whether or not it can in fact recover from the troubles of the "soft launch" and the stigma associated with its stability, missing features, WoW look-a-likeness etc but we're going to give it our best shot and with my direction and experience, the team is going to focus on the goals mapped out.

The best part is that a few months from now you will get to look back at Alganon's Dec 2009 launch and see the changes. We don't know how long it is going to take for the game to find its footing and gain its own niche, but we're going to throw every goddamn thing at it.

My community sticks with my games because I've always stayed focused on the people who actually buy and play my games. Those are the people who I have catered to. QOL is going to focus on the community that buys and plays Alganon. If you don't like Alganon the game for what it is and not what you want it to be, fine, don't play it, don't come here, go and play something else. No hard feelings.

If you know anything about my industry career in gaming, then you already know that I value the people who keep me doing this. So if you stick with this game, I will take it as far as I can and with everything at my disposal. Having a stellar team makes it that much easier because at the end of the day, a game is bigger than any one person.

And no, Alganon is not going to be QOL's only game. I will let you dwell on that for a bit, but until then, my lips are sealed. ;)


* Yes, legally I actually can say that.
Game developers are just human beings who happen to make games for a living. If you want to hold us up to higher standards of conduct, then go ahead...but don't be surprised if we don't uphold them.

#17 User is offline   Kamaile Icon

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Posted 11 March 2010 - 01:48 PM

View PostBVRBandit, on 11 March 2010 - 01:39 PM, said:

d) EVERYTHING that was added to the game - when it should have been about fixing the game, tweaking it etc - has been disabled/removed on my orders. The team is focused on fixing game bugs, tweaking things etc and a new patch is out either today or later in the week.


Does this include the equipment we (guild members of After the Dawn) were allowed to help name?

PS: If Hue reads these forums: I just want you to know that I personally think you're a very cool guy and was happy to have met you.

This post has been edited by Kamaile: 11 March 2010 - 01:49 PM

Kujix all the way....On Adrios: Kamaile (Lvl 50 LB Ranger), Kamasuture (Lvl 50 Magus), Kamalexa (Lvl 50 Soldier), Verdante (Lvl 24 Healer). Guild: Ghazmok's Judge ~~ On Hokk: Keahi (Lvl 8? Magus)
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#18 User is offline   jdsmith Icon

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Posted 11 March 2010 - 01:53 PM

View PostKamaile, on 11 March 2010 - 02:48 PM, said:

Does this include the equipment we (guild members of After the Dawn) were allowed to help name?

PS: If Hue reads these forums: I just want you to know that I personally think you're a very cool guy and was happy to have met you.


The stuff you all helped name is not going away; it's part of the instance content coming out with the release patch and that's here to stay. :)
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#19 User is offline   Kamaile Icon

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Posted 11 March 2010 - 02:01 PM

View Postjdsmith, on 11 March 2010 - 01:53 PM, said:

The stuff you all helped name is not going away; it's part of the instance content coming out with the release patch and that's here to stay. :)


m'kay. :) thanks. :sweat:
Kujix all the way....On Adrios: Kamaile (Lvl 50 LB Ranger), Kamasuture (Lvl 50 Magus), Kamalexa (Lvl 50 Soldier), Verdante (Lvl 24 Healer). Guild: Ghazmok's Judge ~~ On Hokk: Keahi (Lvl 8? Magus)
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#20 User is offline   Xaander Icon

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Posted 11 March 2010 - 02:12 PM

Thanks for chiming in, Derek. Your post explains, to me at least, the silence we've gotten from a usually chatty QOL team. Sounds like some good things are coming down the pipe.
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