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Change Rush To Increased Movement Speed Temporarily


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#1 BestAwesome

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Posted 08 May 2010 - 01:52 PM

Rush is bugged and I don't like how Alganon Soldier has an overused "Warrior" mechanic going on. I would suggest either removing it completely or replacing it with movement increasing speed.

#2 Riceman

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Posted 08 May 2010 - 02:31 PM

Rush is bugged and I don't like how Alganon Soldier has an overused "Warrior" mechanic going on. I would suggest either removing it completely or replacing it with movement increasing speed.


Or they could just fix the bug. Just saying.
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#3 BestAwesome

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Posted 09 May 2010 - 06:33 PM

Ehhh don't want to see something another company has done namely one with the name of a winter storm. How about a range attack that delivers instant aggro. Good for tanks and for pulling the kind of attack that would secure aggro until the enemy reaches the soldier.

#4 Warwench

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Posted 09 May 2010 - 07:15 PM

What is the purpose of this ability?

I'd rather see it be a ranged pulling ability. That is useful. something that allows you to pull a specific mob without bringing half the zone with him.

As a tank, if we can't effectively pull encounters, it makes our job much harder. A nice ability for getting mobs to us is far more useful than an ability for taking us to the target.
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#5 Soupdragon

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Posted 09 May 2010 - 10:21 PM

What is the purpose of this ability?

I'd rather see it be a ranged pulling ability. That is useful. something that allows you to pull a specific mob without bringing half the zone with him.

As a tank, if we can't effectively pull encounters, it makes our job much harder. A nice ability for getting mobs to us is far more useful than an ability for taking us to the target.



Don't we already have a ranged pull? It's called a bow ;-)

But you're right "Rush" is utter pants tbh along with some other Soldier abilities that just seem to be broken.
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#6 BestAwesome

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Posted 09 May 2010 - 10:33 PM

Don't we already have a ranged pull? It's called a bow ;-)

But you're right "Rush" is utter pants tbh along with some other Soldier abilities that just seem to be broken.


Yeah I was actually thinking the new ability would increase the threat of your bow shot (and possibly some damage as well). And also add aggro.

Aggro and threat are different by WoW mechanics.

#7 Warwench

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Posted 10 May 2010 - 01:31 AM

Bow works great until anyone else in the party casts, heals or hits something.

We need something that tags a mob, or encounter and gives us a little lead on threat because we can't do anything until we've been hit a few times.
Adapt and overcome, don't whine and succumb.

#8 Pax11

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Posted 10 May 2010 - 05:46 PM

I actually like rush, if they can get all the bugs out of it. It actually works most of the time for me, although I do have to choose a relatively flat path to my target. I like the stun it gives me to get a head start on damage on casters. But adding a bow skill or ranged taunt for aggro pulls of melee mobs would be nice.

Pax

#9 Warwench

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Posted 10 May 2010 - 05:58 PM

Have you used rush tanking an instance yet?

Let me know how that works for you.
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#10 mmoplayer

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Posted 11 May 2010 - 12:31 PM

A Range aggro generating Pull... that would be awesome..
I agree...

Edited by mmoplayer, 11 May 2010 - 12:32 PM.


#11 BestAwesome

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Posted 15 May 2010 - 05:24 PM

Marked Shot or Alpha Shot :)
Requires: Bow equipped
Anger/Focus Requirement: 0
Cooldown: 10 sec
Duration of Debuff: 12 sec

Places a mark on an enemy with a bow shot grabbing his attention and guaranteed to attack only you until the mark wears off and generating high threat specifically on that target. Can only mark one target at a time.

Edited by BestAwesome, 15 May 2010 - 05:25 PM.


#12 Pax11

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Posted 18 May 2010 - 01:06 PM

Have you used rush tanking an instance yet?

Let me know how that works for you.


Actually, I can't imagine why I would use rush in any kind of group situation. But it has been a great solo skill for me. Keep in mind, I'm not saying the devs should not implement any of the skills mentioned by others (I believe I said they would be great). I am simply stating that I don't necessarily want rush changed, just fixed.
The statement "Let me know how that works for you," is easily interpreted as an angry retort, so not sure what I said to deserve it, but please accept my apologies.

Pax

#13 Warwench

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Posted 18 May 2010 - 05:15 PM

Wasnt angry and I do agree it's semi useful solo. I do find myself pulling with a bow more often though as I try to avoid pulling to many mobs, solo or grouped.

I think it has it's uses, I don't think it's a core important skill though. I do think we need a "go to" pulling move though. As tanks, we should generally be the ones initiating combat and selecting when and how to do the first pull.

Sorry if it sounded angry, if anything it was more a little tongue-in-cheek ;)
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#14 Pax11

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Posted 19 May 2010 - 05:43 PM

I agree, a "go to" pulling move would be nice. We have a pretty decent range pulling taunt in LOTRO, and as I recall, the taunt in EQ classic (now I am going way back) had a decent range on it, if not bow-type range. Right now, if a soldier wants to range pull, the rest of the group really has to sit back and let build up some aggro before they can do much at all. Otherwise, they get aggro pretty quickly.
Most of my replies have been directed at the original poster, who was recommending a change in the function of rush, with which I don't agree. I like rush as it is (once it works properly in all cases) and really would like an added ranged (and of course, some AoE) taunt.
I get the tongue in cheek (some things can be hard with no tonal inflection, facial expression, or previous personal experience with a person). :rolleyes:

Pax

#15 BestAwesome

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Posted 21 May 2010 - 08:22 AM

I agree, a "go to" pulling move would be nice. We have a pretty decent range pulling taunt in LOTRO, and as I recall, the taunt in EQ classic (now I am going way back) had a decent range on it, if not bow-type range. Right now, if a soldier wants to range pull, the rest of the group really has to sit back and let build up some aggro before they can do much at all. Otherwise, they get aggro pretty quickly.
Most of my replies have been directed at the original poster, who was recommending a change in the function of rush, with which I don't agree. I like rush as it is (once it works properly in all cases) and really would like an added ranged (and of course, some AoE) taunt.
I get the tongue in cheek (some things can be hard with no tonal inflection, facial expression, or previous personal experience with a person). :rolleyes:

Pax


Rush is dumb and it makes people do dumb things like they won't jump into the battle without having to do this move otherwise they just sit back with the archers waiting for it to work, once it fails they come over to help after the fight is over.

#16 Warwench

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Posted 21 May 2010 - 01:18 PM

Thats not really rush though, thats the player.
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#17 Pax11

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Posted 24 May 2010 - 05:24 PM

Thats not really rush though, thats the player.


What she said. I have never, ever used it in group play, myself. It is, indeed, too unpredictable for that.

Pax

#18 YakCast

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Posted 25 May 2010 - 04:28 PM

WOW, such hatred for such a good ability! Yes, some times rush bugs, DEVs are working on it, so please get over it. As it has been said sure you can pull with a bow and do very little damage. I use rush all the time, as it's a very easy and effective ability to use. The stun is great as it lets you get off a few attacks that we way more damage then the BOW ever could for a soldier. Yes, I use it all the time when tanking in instances as well. If the mob gets aggroed and is too close that I can't, then big deal. Come one guys let's stop the Troll posts like this and make actually useful suggestions. Making an epic fail post to take away a main class ability it just retarded. Now to suggest fixing it is another thing. However, the DEVs are aware of this and ether way is a wasted post.
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#19 Warwench

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Posted 25 May 2010 - 04:48 PM

you might need to chill out a bit dude. No need to call the OP a troll for posting this, his concerns are very valid and unless you vastly outgear an instance, charging is just not an option for pulling. i'm not sure what instances you played but in the ones i have tanked, pulling more than 2 mobs is death.

Take it easy, no need to be so on the offensive. Rush is a cool ability, it is a blatant copy of charge in WoW though, it just doesnt seem to work as well. and yes, in WoW i DO use charge, a lot. (yay warbringer) however I have other tools I can immediately follow it with to get agro such as Thunder Clap or shockwave. not that i condone copying those abilities at all, too much of that was done already.

bottom line is rush is cool, but not reliable for pulling safely.
Adapt and overcome, don't whine and succumb.

#20 YakCast

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Posted 25 May 2010 - 07:06 PM

you might need to chill out a bit dude. No need to call the OP a troll for posting this, his concerns are very valid and unless you vastly outgear an instance, charging is just not an option for pulling. i'm not sure what instances you played but in the ones i have tanked, pulling more than 2 mobs is death.

Take it easy, no need to be so on the offensive. Rush is a cool ability, it is a blatant copy of charge in WoW though, it just doesnt seem to work as well. and yes, in WoW i DO use charge, a lot. (yay warbringer) however I have other tools I can immediately follow it with to get agro such as Thunder Clap or shockwave. not that i condone copying those abilities at all, too much of that was done already.

bottom line is rush is cool, but not reliable for pulling safely.



I disagree with you that charging is perfect for pulling. However, it may not be your cup of tea, so just use a bow for pulling then.
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