- Instances were already in the works and just needed to be completed and tested.
- The game was never designed for PvP. It is exclusively PvE.
- You can't shoe-horn PvP into a PvE game and expect any decent results.
- I am not inclinded to task out something (PvP implementation) just for the heck of it.
- We are going to have PvP. It is part of the current road map. What form it will take, is not yet decided. But when we have reached the point where we have definitive answers and goals, I will post about it.
Finally, the notion that PvP can "make" a game popular or increase its survivability is not grounded in reality; - evidenced by the numerous MMO games which either have PvP but are not flourishing or had PvP but have since closed.
Make no mistake, Alganon IS in fact growing. Sure I would like for it to grow at a faster rate, but the fact is the game (due to the botched Dec launch) has an uphill climb to gain its footing.
Apart from that, if the game grew quicker than we plan for, there WILL be other problems. Which? For starters, the network layer (which is being replaced in a major patch due out later this year) is not likely to hold up. So it is pointless having a massive player base if they're just going to be frustrated and thus pissed at us.
So, in a sense, it is a good thing that the game is growing slowly as that gives us enough time to get the new networking layer in, get international servers etc up and running etc
Things take time and I tend to not do anything without a plan or a flag to go with it. I have a plan. And I have a flag. All we have to do now is playing the waiting game.