Things that would be nice to see up for improvement/change:
Swimming speed and animation need TLC in my opinion. You swim very slow and the animation tied in with it is a little wonky.
I mentioned this elsewhere, but visual effects of some skills need more graphical bang. Some of the skills lack visual prowess.
Fall damage, I would like to see some implemented. Just seems bizarre without it. And I know, this is a VERY minor gripe. (Honestly if fall damage is never implemented it wouldn't be a bad thing.)
The way staffs are held on your back when they are not actively being used. Only the end of the staff is on your back, leaving the rest of the pole in the air way over your head. Just looks awkward in my opinion. This is one I would REALLY like to see changed. I believe polearms are held the same way for Soldiers.
The ability to see location of new quest givers on big map. In other words not having to get within close proximity of quest giver to know they have something for you to do. Put the red and green dots on big pull out map seems like an easy fix for this.
Allow interface option to see npc names on minimap. Perhaps just by adding their names using a different colored dot than quest givers. Maybe purple or blue for skill trainers and vendors?
Make mana bar blue instead of tan. Tan blends into the surrounding background more often than not. Likewise make rage bar for Soldier red or yellow maybe?
Option to toggle auto-attack for default ranged or melee attack, so you start doing the default attack whenever you highlight a enemy. And no, not for botting or any of that cheating nonsense, simply to make grinding one mob after another easier so you can focus on jumping straight into skill using, rather than pushing default attack EVERY time you start attacking a different enemy.
Make view distance of npc names pop up greater. As of now you have to get pretty close to see who they are.
Increase enemy hit boxes. Small hit boxes make it hard to click on enemy, especially tiny enemies, i.e. nidgits.
Make night time look darker. As of now, night is so bright it looks more like an overcast gloomy day.
And I think that about wraps it up for now. These are simply little tweaks and improvements I would like to see that I think would make the game more enjoyable overall.
Edited by MongolianMisfit, 03 May 2010 - 04:31 AM.