Jump to content


Photo

Constructive Criticism


  • Please log in to reply
5 replies to this topic

#1 MongolianMisfit

MongolianMisfit

    Servant

  • Members
  • PipPip
  • 25 posts
  • LocationCleveland, TN.

Posted 02 May 2010 - 08:07 PM

This is strictly from the viewpoint of a new fan of Alganon who just wants to see Alganon thrive.

Things that would be nice to see up for improvement/change:

Swimming speed and animation need TLC in my opinion. You swim very slow and the animation tied in with it is a little wonky.

I mentioned this elsewhere, but visual effects of some skills need more graphical bang. Some of the skills lack visual prowess.

Fall damage, I would like to see some implemented. Just seems bizarre without it. And I know, this is a VERY minor gripe. (Honestly if fall damage is never implemented it wouldn't be a bad thing.)

The way staffs are held on your back when they are not actively being used. Only the end of the staff is on your back, leaving the rest of the pole in the air way over your head. Just looks awkward in my opinion. This is one I would REALLY like to see changed. I believe polearms are held the same way for Soldiers.

The ability to see location of new quest givers on big map. In other words not having to get within close proximity of quest giver to know they have something for you to do. Put the red and green dots on big pull out map seems like an easy fix for this.

Allow interface option to see npc names on minimap. Perhaps just by adding their names using a different colored dot than quest givers. Maybe purple or blue for skill trainers and vendors?

Make mana bar blue instead of tan. Tan blends into the surrounding background more often than not. Likewise make rage bar for Soldier red or yellow maybe?

Option to toggle auto-attack for default ranged or melee attack, so you start doing the default attack whenever you highlight a enemy. And no, not for botting or any of that cheating nonsense, simply to make grinding one mob after another easier so you can focus on jumping straight into skill using, rather than pushing default attack EVERY time you start attacking a different enemy.

Make view distance of npc names pop up greater. As of now you have to get pretty close to see who they are.

Increase enemy hit boxes. Small hit boxes make it hard to click on enemy, especially tiny enemies, i.e. nidgits.

Make night time look darker. As of now, night is so bright it looks more like an overcast gloomy day.

And I think that about wraps it up for now. These are simply little tweaks and improvements I would like to see that I think would make the game more enjoyable overall.

Edited by MongolianMisfit, 03 May 2010 - 04:31 AM.


#2 Jaede6

Jaede6

    Prophet

  • Members
  • PipPipPipPip
  • 141 posts

Posted 02 May 2010 - 09:44 PM

Allow interface option to see npc names on minimap. Perhaps just by adding their names using a different colored dot than quest givers. Maybe purple or blue for skill trainers and vendors?


YES! This is a fantastic idea, especially useful for new players.
Adrios - Aniki (Magus) - Quamix (Ranger) - Jaede (Healer) - Toph (Soldier)

#3 Roland

Roland

    Member

  • Members
  • PipPip
  • 18 posts
  • LocationUtah, USA

Posted 03 May 2010 - 12:27 AM

You can "Right Click" a mob to begin a Auto-attack...at least a melee one :)

Good hunting!
"believe in what Gods you may, but Trust in cold hard steel!"

#4 MongolianMisfit

MongolianMisfit

    Servant

  • Members
  • PipPip
  • 25 posts
  • LocationCleveland, TN.

Posted 03 May 2010 - 04:33 AM

You can "Right Click" a mob to begin a Auto-attack...at least a melee one :)

Good hunting!


I thinking more like being able to aways have it toggled, in essence having it queued for attack as soon as click on or tab-highlight an enemy.

#5 Treewhisper

Treewhisper

    Member

  • Members
  • PipPip
  • 24 posts
  • LocationSweden

Posted 03 May 2010 - 02:17 PM

Yes, I too would like it so that I can start auto attack before I get in melee range.

Really helps against aggressive mobs, since it usually takes a bit of positioning and trial and error before I can actually start auto attacking.
It's fine against non-aggro mobs, but the aggressive ones get a head start on the battle, sometimes a bit too much ;)
Beonir Songweaver - Asharr Tactics/Weaponry Soldier, Adrios

#6 MongolianMisfit

MongolianMisfit

    Servant

  • Members
  • PipPip
  • 25 posts
  • LocationCleveland, TN.

Posted 03 May 2010 - 04:37 PM

Yes, I too would like it so that I can start auto attack before I get in melee range.

Really helps against aggressive mobs, since it usually takes a bit of positioning and trial and error before I can actually start auto attacking.
It's fine against non-aggro mobs, but the aggressive ones get a head start on the battle, sometimes a bit too much ;)

Exactly my feelings on the matter. Well put.




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users