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Killed In 2 Hits


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#1 dollhobbs

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Posted 16 March 2010 - 11:11 PM

does anyone else notice that since the patch that a npc 2 or 3 lvl's below you can wipe you out in 3 hits. I was working on the mudxxxxx researchers with 1 other person going 2 on 1 and these guys killed us at least 4 or 5 times and they were 2 lvl's below us. Also on the bloodstone quest I attacked a npc 1 lvl below me and he TOOK me out, yes I said TOOK me out in capitol letters. What gives that lower lvl creatures are made so powerfull that you have to get 3 or more lvl's above them or u DIE.

Edited by dollhobbs, 16 March 2010 - 11:12 PM.


#2 accessviolation

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Posted 17 March 2010 - 12:49 AM

Any wand (researchers, oracles, preachers, etc) or dotting mob (deer, crabs, scorpions, etc) does an inordinate amount of damage compared to its melee counterparts. My level 22 soldier can easily lose half his health on the above mobs, even if they're 4 levels below him. The last patch apparently reduced the speed at which wand mobs attack, but it still seems a little OP. The dots (usually "Rip") tick for ~50 damage every half a second for ~200 damage in two seconds. I try to avoid those mobs at all costs unless a healer is with me.

#3 dollhobbs

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Posted 17 March 2010 - 01:11 AM

I'm not talking a mob, I'm saying 1 creature by himself. This just seems a lotta overkill at this lvl.

#4 Padreic

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Posted 17 March 2010 - 02:34 AM

Mob is another way of saying monster; "the mob attacked me" = "the enemy attacked me".

We've gotten a fair number of reports on this, so we're looking into it. Attacks such as Rip always did a fair amount of damage, but it's a bit worse this patch.
I'm currently drinking a Pepsi. Doesn't matter when you read this, it's most likely true.

#5 xxxxxx

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Posted 17 March 2010 - 03:20 AM

Mob is another way of saying monster; "the mob attacked me" = "the enemy attacked me".

We've gotten a fair number of reports on this, so we're looking into it. Attacks such as Rip always did a fair amount of damage, but it's a bit worse this patch.


yeah, it does seem that qol has been infiltrated by some gnoll sympathisers .. the poachers have gained a fairly nasty ranged dot too, which considering they are lvl 6 was not good news for my lvl 9 soldier and even her having some crafted blue gear couldnt save her if she got attacked twice in fairly quick sucession.

might i suggest we round up some dev's low lvl toons and march 'em out to see how they fare against the gnolls of doom? :)

Edited by xxxxxx, 17 March 2010 - 03:42 AM.


#6 dollhobbs

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Posted 17 March 2010 - 04:14 AM

yeah, it does seem that qol has been infiltrated by some gnoll sympathisers .. the poachers have gained a fairly nasty ranged dot too, which considering they are lvl 6 was not good news for my lvl 9 soldier and even her having some crafted blue gear couldnt save her if she got attacked twice in fairly quick sucession.

might i suggest we round up some dev's low lvl toons and march 'em out to see how they fare against the gnolls of doom? :)


As the British would say HERE HERE Jolly Good Idea

#7 Padreic

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Posted 17 March 2010 - 06:45 AM

Funny you should say that... :P

I was just in the area checking it out on a level 36 character. I got eaten alive (granted, I had level 1 starter gear on and wasn't attacking it, just letting it attack me). As has been stated, that wand attack is awful, and will be changed.

That or the Poachers will rise up against us all and mass-genocide all races before we can make any changes. Either-or.
I'm currently drinking a Pepsi. Doesn't matter when you read this, it's most likely true.

#8 sightlesspite

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Posted 17 March 2010 - 09:12 AM

i tried to attack those mudgnolls and had the same problem they eat you alive in no time flat. and don't even think about trying to solo a researcher or you'll have your butt handed to you faster than you can say bobs your uncle

#9 xxxxxx

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Posted 17 March 2010 - 02:19 PM

Funny you should say that... :P

I was just in the area checking it out on a level 36 character. I got eaten alive (granted, I had level 1 starter gear on and wasn't attacking it, just letting it attack me). As has been stated, that wand attack is awful, and will be changed.

That or the Poachers will rise up against us all and mass-genocide all races before we can make any changes. Either-or.


still on the subject of wtfpwning mobs .. it seems the lvl 11 balamite worshippers near balams thumb have also had some love directed at them ... they've gained the rip firing wand which enables them to slaughter my admittedly somewhat feeble lvl 15 healer one on one with no trouble at all.

i think you guys need to introduce player housing pronto, so we can mortgage 'em to pay for gear repairs :)

#10 DEW

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Posted 18 March 2010 - 03:32 PM

Any wand (researchers, oracles, preachers, etc) or dotting mob (deer, crabs, scorpions, etc) does an inordinate amount of damage compared to its melee counterparts. My level 22 soldier can easily lose half his health on the above mobs, even if they're 4 levels below him. The last patch apparently reduced the speed at which wand mobs attack, but it still seems a little OP. The dots (usually "Rip") tick for ~50 damage every half a second for ~200 damage in two seconds. I try to avoid those mobs at all costs unless a healer is with me.


lol I find it hard to believe that they slowed the wands down. I'm at Anders farm and my quests now need me to kill Bloodhowl Whisperers. I can heal myself twice before I die, I dont have time to cast a DoT cause I have to heal the second they attack. My biggest hates in mmos are OP magic classes and needing high level tweeked geared players to complete quests my level ( RoM ) for example.

Right now I feel a little at a standstill because all my quests involve wand weilding mob and the lack of new players, there's noone my level to help. Ill put these quests on hold and try to find some that my healer can do, but the frustration of dieing so many times and the cost of repairs is turning me away from this game.

Edited by DEW, 18 March 2010 - 03:49 PM.

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#11 accessviolation

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Posted 18 March 2010 - 04:22 PM

Ill put these quests on hold and try to find some that my healer can do

There's an area of coven to the south of that farm that my wife and I found last night (no quests lead you there, afaik). There are two quests sitting on the ground, and one that you can loot off the dual-wielding coven guards. However, stay away from the warlocks and the archers as they're both wand-happy and are very social, even through the terrain.

My suggestion is that players marry healers. It worked for me. Posted Image In all seriousness, I don't know how people play this game solo right now without a lot of patience.

#12 Nightvision

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Posted 18 March 2010 - 06:17 PM

We're aware of this problem and working on a fix for it. To give you the short story version of what's happening is that ranged mobs with no weapons (such as Mudbone Poachers and Researchers) are incorrectly closing to melee range and doing normal melee damage as well as ranged attack damage. This makes their damage output far higher than we want.

We should have a fix for this fairly soon. In the meantime my suggestion is that you ask for help if you need to kill some of these mob types for a quest. While I know it's not always easy to find somebody willing to help, this is a fantastic community and I've never seen a group of gamers that are more receptive to helping each other than we have here.

Lastly, somebody was talking about wand speeds being increased which is not entirely accurate. Wand speeds weren't changed in this patch, only the speed of the shot. This is mostly a graphical change. Before the patch wand shots moved so fast you could barely see them, now you can clearly see the bolt (ball, whatever) bearing down on you. Also, it's a global change so players will see their wand shots bearing down on their targets.




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