I find that I'm totally bored with studies currently. I've been studying a particular crafting line to help with "The Dawning." It's been over a month and I still have a few more days to go, so the entirety of my study interaction in-game has been to set up this course.
I'd love to be able to play with the various adventure studies. My first character has been Lv 50 for some time and has zero adventure studies to help it's performance and fun. I've an alt at Lv 20 and still no adventure studies to explore and play with, because I can't veer from this blasted Dawning study track. (ok, I could veer, but I'm not gonna let down my guild and I want the server to finish this event ASAP.)
If only players could run crafting studies and adventure studies simultaneously, there'd be so much more fun to be had. I could still honor my pledge to the guild and server with the crafting duty, *and* I could actually have a bit of study-fun on my adventure side. As it is now, I'll have a couple of toons at 50 with zero adventure studies.
Not fun ! And when I finally complete this crafting study track for The Dawning, I might as well continue with study crafting, since I've invested so much time into it. Might as well max out everything I can related to my craft so that the next time an event *requires* certain studies, I'll have it out of the way. Even then, QOL could introduce a new study with the next live event which will be required.













