Threat
#1
Posted 16 December 2009 - 09:10 PM
Since there is obviously a threat table in-game right now, how hard would it be for the UI guy to whip up a visual for it?
Now I know it isn't entirely accurate and that modders can make one far more convenient/accurate than an in-game one (I could be wrong) but having any sort of management visual would definetely help headaches in the long run.
Who really wants to "wait and see" if you are too menacing, by that time it is usually too late to back off or slow down your threat, and it definetely makes it harder for the tank.
Now on the other hand a threat meter could be seen as a crutch I guess. Whereas you don't get in there and get your job done and you don't learn your limits the hard way, which I guess is probably for the best.
So here we are with two versions and now I am torn between them myself!
Any ideas?
#3
Posted 16 December 2009 - 10:24 PM
And now for a real answer:
An in game threat meter would really be fine and wouldn't really obstruct my immersion, but for the most part it is the Tanks job to maintain aggro and it is the healer and DPS peoples job to limit how much healing/dps they are throwing out there. I'm sure someone will mod it eventually even if it isn't put in officially.
Matma'el server (formerly Hokk)
#4
Posted 16 December 2009 - 10:27 PM
I honestly hope that there never is a DPS meter here, I hate them, they make the game feel like freaking work.
Threat meters I could go either way with, I don't know if I would like it, but not sure I would be against it either. It can be useful, to a point. But like you said it also dumbs the game down.
#5
Posted 16 December 2009 - 10:48 PM
Personally I"m against threat meters for the simple fact of it dumbing games down. Also DPS and threat meters usually just turn into an epeen measuring stick after a time anyways.
I read this thread when first posted. Decided to stop and think a bit before responding, for a change. Coming back to it now I think I like your post.
WOW turned the world into whoever had the most mods wins. It has nothing to do with a person actually having to learn anything. Also not having all the mods gets rid of people having to use sites like Curse that were installing key loggers. Never should a company put their customers at risk of these outside sites like Curse.
#6
Posted 16 December 2009 - 10:55 PM
#7
Posted 16 December 2009 - 10:56 PM
I Never liked DPS or threat meters and I hope that they don't have them here. For the same reason that was stated above. Let the players themselves do the thinking and adjust to each situation as needed.
#8
Posted 16 December 2009 - 11:08 PM
Matma'el server (formerly Hokk)
#9
Posted 16 December 2009 - 11:26 PM
Only games that it is somewhat needed are WoW and EQ2 because they both have insanely scripted content now days.
And for the most part, least imo, threat meters really dumb down combat and make people have to think and pay attention a lot less.
#10
Posted 16 December 2009 - 11:45 PM
/tipshat
It's good to know that I'm not the only one.
And to bring up an old thread in the UI section, well a "Link from" an old thread
#11
Posted 17 December 2009 - 02:55 AM
Adrios Characters (Armstrong) in the OldTimers Guild:
Thendora - Soldier // Melrose - Ranger // Thorke - Healer // Kethrin - Magus
#12
Posted 17 December 2009 - 03:48 AM
As others have said, until there are heavily scripted raid encounters in this game, threat meters are not an issue. I also have to agree that Blizzard did in fact design raid encounters around the assumption that people used such mods. An example of one fight from WoW would be Gurtogg Bloodboil. Two or three tanks rotating between the attention of the boss based on who has a debuff and who doesn't, along with each tank staying near each other in threat.
#13
Posted 17 December 2009 - 01:06 PM
I will give my default answer to this.... EQ didn't have a threat meter! Wizards learned the hard way how to keep their damage in check.
I absolutely 110% agree with this... I learned to be a good cleric by learning how to manage my aggro and work with my team. I did not have any fancy meters, logs or something telling me to stand here and not sit and med there.
I can understand why people like those things, but personally I do not like them at all. I come from the school of thought that it was nice when games took skill to play a class instead of button mashing and flashy add ons telling me what to do and when to do it. I felt like I had mastered my class in EQ when I could assist heal and bounce targets based on aggro when raiding and etc... while managing my aggro and keeping my group alive even in a pinch.
Games today do not have that same level of skill needed... maybe that is part of the reason why I can't find a game that really keeps me entertained.
Short answer... this game is already easy enough. It does not need graphs, mods and other stuff that tell you what to do and when to do it.
sorry if that got a little longed winded.
** Gargothen Dvarg - Human Ranger **
** The OldTimers Guild - Adrios Server **
#14
Posted 17 December 2009 - 02:10 PM
Matma'el server (formerly Hokk)
#16
Posted 18 December 2009 - 05:57 AM
DPS meters are ridiculous. All you hear about is "my dps is better bla bla bla" --
Threat meters are EVEN WORSE -- Your a damn DPS class pay attention.. Im sick of casters saying OMG I did 2348057896234 DMG and got aggroe.. stupid tank.. Get a life. Tanks who don't taunt etc, will be known, and good tanks will be known as well.
EverQuest is the best example, non of those were in the game, and players had to PAY attention and play right.
Simplifying combat that much is not fun for even your AVERAGE gamer.
www.ceaselessguild.com
#17
Posted 18 December 2009 - 06:54 AM
Oh and Barlow...My post did more damage than yours
#20
Posted 18 December 2009 - 06:56 PM
This is not to say that Alganon will never have one or allow addon makers to link into the threat system. I don't know what the gurus may do with boss fights and encounters.
Tork's Simple Rules for Simple MMO Group Play as a DPS:
1) Wait 2 seconds for the tank to grab threat.
2) If you pull a mob off the tank run to the tank
3) If you die as a DPS it's your fault
These are similar to my other rules.
Tork's Simple Rules for Simple MMO Group Play as a Healer:
1) Keep the tank alive
2) Keep yourself alive
3) See rules 1 and 2
Tork's Simple Rules for Simple MMO Group Play as Tank:
1) Know your pulls
2) Know your DPS
3) Maintain communication with your DPS is they are being stupid
and of course
Tork's Simple Rules for Simple MMO Group Play as a Resto Shaman in WoW:
1) Chain heal
2) See rule 1
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users












