- Pattern Spiders will become unattackable and in some cases despawn when Frozen Blood is applied to them.
- Heal over Time abilities now use correct Spellpower amounts.
- Floating text now appears on top of the character receiving a heal for the person who cast the heal
- Loot rights for monsters have been reworked in preparation for advanced group loot rule systems. For now, only people present in the group when a monster was killed will have rights to loot the items on it in a Free-For-All fashion, whether they are still in that group or not. Players who join the group AFTER the monster was killed will not be able to loot.
- Darkside now correctly benefits by 20% of the divine favor stacks on a target when doing damage.
- Deathwalk now adds the correct number of Divine Favor stacks when using Favor of Death.
- Cry Havoc has been redesigned, it now increases the damage dealt by all group members by 15%. This action drains all your anger and increases the duration of Cry Havok by 4 seconds for every 10 anger past the initial cost drained.
- The Resonance buff is now correctly applied to the soldier when using epicenter.
- Heart toxin now adds a percentage of spellpower to the damage when the Ranger is in Lifeblood Presence.
- Heart toxin correctly removing the effect if the shot misses. The action should be available for re-use immediately.
- Point Blank shot again correctly deals knockback when the shot hits.
- Basic attacks now have a chance to regenerate focus while in Predator's Presence.
- Rampage, Mash and Arrow Stab now refund half their cost when used in Protector's Presence.
- Protector's Presence now improves your physical resist by 350% of your agility. Other resistances are still improved at 100%.
- Touch of Ice now correctly reduces pushback on all spells when in Ice Affinity.
- NPC movement has been improved. They should no longer run behind you when you pull them, or are in the process of fighting them. Their general movement should be a bit better too.