Jump to content


Photo

Patch 1.1.1.2100 - Original Notes


  • Please log in to reply
43 replies to this topic

#1 Tork

Tork

    Deity

  • Members
  • PipPipPipPipPipPip
  • 919 posts
  • LocationMesa, AZ

Posted 10 December 2009 - 02:14 PM

(Note: These notes have been updated. Please refer to the Updated Patch Notes. -Tork)

Patch 1.1.1.2100


Known issues
  • Pattern Spiders will become unattackable and in some cases despawn when Frozen Blood is applied to them.
Gameplay enhancements and Game balance
  • Heal over Time abilities now use correct Spellpower amounts.
  • Floating text now appears on top of the character receiving a heal for the person who cast the heal
  • Loot rights for monsters have been reworked in preparation for advanced group loot rule systems. For now, only people present in the group when a monster was killed will have rights to loot the items on it in a Free-For-All fashion, whether they are still in that group or not. Players who join the group AFTER the monster was killed will not be able to loot.
Class Changes and Combat enhancements
Healer

  • Darkside now correctly benefits by 20% of the divine favor stacks on a target when doing damage.
  • Deathwalk now adds the correct number of Divine Favor stacks when using Favor of Death.
Soldier

  • Cry Havoc has been redesigned, it now increases the damage dealt by all group members by 15%. This action drains all your anger and increases the duration of Cry Havok by 4 seconds for every 10 anger past the initial cost drained.
  • The Resonance buff is now correctly applied to the soldier when using epicenter.
Ranger

  • Heart toxin now adds a percentage of spellpower to the damage when the Ranger is in Lifeblood Presence.
  • Heart toxin correctly removing the effect if the shot misses. The action should be available for re-use immediately.
  • Point Blank shot again correctly deals knockback when the shot hits.
  • Basic attacks now have a chance to regenerate focus while in Predator's Presence.
  • Rampage, Mash and Arrow Stab now refund half their cost when used in Protector's Presence.
  • Protector's Presence now improves your physical resist by 350% of your agility. Other resistances are still improved at 100%.
Magus

  • Touch of Ice now correctly reduces pushback on all spells when in Ice Affinity.
Bug fixes
  • NPC movement has been improved. They should no longer run behind you when you pull them, or are in the process of fighting them. Their general movement should be a bit better too.

Posted Image

#2 Lodor

Lodor

    Prophet

  • Members
  • PipPipPipPip
  • 157 posts

Posted 10 December 2009 - 02:20 PM

So did the missing or broken blacksmithing recipes go in with this patch?

Also, did the dawn token recipes get fixed?

Would be nice if the patch notes were a bit more detailed if the above did make this patch.

#3 Galendor

Galendor

    Prophet

  • Members
  • PipPipPipPip
  • 145 posts
  • LocationPittsburgh, PA

Posted 10 December 2009 - 02:46 PM

Hopefully the bionic deer were fixed too


-- Galendor
Evolution can be mean, there's no 'dumb ass' vaccine.-- Jimmy Buffett

#4 Hakiem

Hakiem

    Deity

  • Members
  • PipPipPipPipPipPip
  • 912 posts
  • LocationSanctuary

Posted 10 December 2009 - 02:49 PM

And the broken egg quest...

Just Me,
Tim
Characters on Servers: Human- Lazarus Cadfael Gandalf & Redcomyn. Kujix - Roland Loki Shadowspawn & Knightlife. Fun is the name of the Game.

#5 Lodor

Lodor

    Prophet

  • Members
  • PipPipPipPip
  • 157 posts

Posted 10 December 2009 - 03:04 PM

Well i just logged in and all the crafting related stuff the devs told me would be in game with this patch are not fixed or added with this patch.

The dawn recipes are still all broken/bugged and the missing/broken blacksmith recipes are mia also.

What happened between 2 days ago and todays patch that made all the above get pulled or misplaced from actually being in the patch today?

#6 Tork

Tork

    Deity

  • Members
  • PipPipPipPipPipPip
  • 919 posts
  • LocationMesa, AZ

Posted 10 December 2009 - 03:50 PM

Well i just logged in and all the crafting related stuff the devs told me would be in game with this patch are not fixed or added with this patch.

The dawn recipes are still all broken/bugged and the missing/broken blacksmith recipes are mia also.

What happened between 2 days ago and todays patch that made all the above get pulled or misplaced from actually being in the patch today?


I have confirmation that the "Brimstone Emery" recipe was added this patch. If there are other missing BS recipes that we need to know about let us know if you've /ticketed them.
Posted Image

#7 Soupdragon

Soupdragon

    Crusader

  • Members
  • PipPipPipPipPip
  • 272 posts
  • LocationCork, Ireland

Posted 10 December 2009 - 03:58 PM

Tork, I think everyone is looking at the Marble Grinder recipe that needs......yeah you guessed it,
2 x Marble Grinders to make it!

So anything that requires a Marble Grinder was impossible to make.

Just looked (but not tried) seems like it's been sorted.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe."Einstein

#8 Lodor

Lodor

    Prophet

  • Members
  • PipPipPipPip
  • 157 posts

Posted 10 December 2009 - 04:15 PM

I re-ticketed some of the bs stuff that has yet to be fixed.

#9 stitchersflock

stitchersflock

    Patron

  • Members
  • PipPipPip
  • 67 posts

Posted 10 December 2009 - 04:16 PM

Patch 1.1.1.2100

Known issues

  • Pattern Spiders will become unattackable and in some cases despawn when Frozen Blood is applied to them.
Gameplay enhancements and Game balance
  • Heal over Time abilities now use correct Spellpower amounts.
  • Floating text now appears on top of the character receiving a heal for the person who cast the heal
  • Loot rights for monsters have been reworked in preparation for advanced group loot rule systems. For now, only people present in the group when a monster was killed will have rights to loot the items on it in a Free-For-All fashion, whether they are still in that group or not. Players who join the group AFTER the monster was killed will not be able to loot.
Class Changes and Combat enhancements
Healer

  • Darkside now correctly benefits by 20% of the divine favor stacks on a target when doing damage.
  • Deathwalk now adds the correct number of Divine Favor stacks when using Favor of Death.
Soldier

  • Cry Havoc has been redesigned, it now increases the damage dealt by all group members by 15%. This action drains all your anger and increases the duration of Cry Havok by 4 seconds for every 10 anger past the initial cost drained.
  • The Resonance buff is now correctly applied to the soldier when using epicenter.
Ranger

  • Heart toxin now adds a percentage of spellpower to the damage when the Ranger is in Lifeblood Presence.
  • Heart toxin correctly removing the effect if the shot misses. The action should be available for re-use immediately.
  • Point Blank shot again correctly deals knockback when the shot hits.
  • Basic attacks now have a chance to regenerate focus while in Predator's Presence.
  • Rampage, Mash and Arrow Stab now refund half their cost when used in Protector's Presence.
  • Protector's Presence now improves your physical resist by 350% of your agility. Other resistances are still improved at 100%.
Magus

  • Touch of Ice now correctly reduces pushback on all spells when in Ice Affinity.
Bug fixes
  • NPC movement has been improved. They should no longer run behind you when you pull them, or are in the process of fighting them. Their general movement should be a bit better too.



Were there UI improvements? What about server stability and latency concerns?

#10 Codex

Codex

    Patron

  • Members
  • PipPipPip
  • 79 posts
  • LocationColumbus, Ohio

Posted 10 December 2009 - 05:37 PM

I`m trying to be objective....This is all you did? in only a 35mb patch?
I was expecting more like a 80mb patch. I bet half of this patch alone was in the correction of the exploit that made the stags go uber.
Enough said I guess.

#11 Calmedan

Calmedan

    Patron

  • Members
  • PipPipPip
  • 82 posts
  • LocationUK

Posted 10 December 2009 - 05:44 PM

No improvements to client performance or latency issues? I'll be categorical about this - I am only interested in continuing my subscription on the basis that the fundamental problems with game performance are resolved.

Add all the fluff and class balancing you like, just remember that finesse means nothing if people with high-end systems can't appreciate it.

#12 Chyra

Chyra

    Crusader

  • Members
  • PipPipPipPipPip
  • 265 posts
  • LocationCincinnati, OH

Posted 10 December 2009 - 06:20 PM

  • NPC movement has been improved. They should no longer run behind you when you pull them, or are in the process of fighting them. Their general movement should be a bit better too.


Unfortunately, the fights tonight were just as frustrating as they have been all week. Mob was indeed running behind me. So I'd step back, they'd go behind again, step back, go behind, etc. Sometimes, they were zig zagging forward and back really fast while I was receiving the message that I needed to face them.

I tried combat with different mobs since I heard others say that while there were still problems, it was better than before. But no matter which mob I fought, the outcome was exactly the same and I noticed no improvement from before.

On a positive note, my frame rate is back up to where it had been prior to the last patch.
Posted Image

#13 stitchersflock

stitchersflock

    Patron

  • Members
  • PipPipPip
  • 67 posts

Posted 10 December 2009 - 07:01 PM

Rubberbanding is worse for me, auto attack is still turned off when it occurs, my frame rate hasn't improved, the promised UI changes are missing, and I see no real difference between tonight and last night. :-(

I want this game to succeed. I want to continue to be challenged and immersed in Alganon, but when Dev communication doesn't match reality and the issues aren't improving I have to begin to grumble.

#14 vext

vext

    Patron

  • Members
  • PipPipPip
  • 70 posts

Posted 10 December 2009 - 07:40 PM

There are also undocumented changes to Healer embraces. You can now only have one embrace running period. You used to be able to have Embrace of the Betrayer and Embrace of Wrath on the mob while having either Faith Embrace or Healing Embrace on yourself.

Embrace of the Betrayer and Embrace of Wrath are already very weak. They receive little or no benefit from spellpower and have hidden cooldowns on how often they can "proc".

Part of me understands the desire to tone down the Healer. The other part of me is watching all the variety being removed from the class. This is on top of the fact that the Channeling spec has never really had a "dual role" to begin with.

#15 Taozen

Taozen

    Newbie

  • Members
  • Pip
  • 1 posts

Posted 10 December 2009 - 08:18 PM

Tork, I think everyone is looking at the Marble Grinder recipe that needs......yeah you guessed it,
2 x Marble Grinders to make it!

So anything that requires a Marble Grinder was impossible to make.

Just looked (but not tried) seems like it's been sorted.


also, the azurite-plate Aegis takes 12 azurite-plate aegis's to craft.

#16 Lallante

Lallante

    Prophet

  • Members
  • PipPipPipPip
  • 167 posts
  • LocationToronto

Posted 10 December 2009 - 09:40 PM

Piping in to affirm that mob yo-yo / going behind has not been resolved. Still experiencing it in spades. And after prime time hours too. I had hoped it was only "worse" during prime time. Guess I was wrong ;(

Please fix the mob issues. Breaking auto attack. If I get 2 mobs or more on me it's just tits over.

Ashla - 34 Ranger | Nia - 18 Soldier - Hokk Server, Fame & Fortune Guild
Posted Image


#17 Nightvision

Nightvision

    Crusader

  • QOL Staff
  • PipPipPipPipPip
  • 275 posts

Posted 10 December 2009 - 10:39 PM

There are also undocumented changes to Healer embraces. You can now only have one embrace running period. You used to be able to have Embrace of the Betrayer and Embrace of Wrath on the mob while having either Faith Embrace or Healing Embrace on yourself.


This was the original design of the embrace, it was always intended that a Healer could only use 1 of these at a time. I agree that we failed to communicate that in the patch notes and I'm none too happy about that.

In fact, I'm none too happy in general about this set of patch notes, especially given that I posted here yesterday that we work hard to communicate all changes to our players. But everyone at QOL has been putting a lot of effort into making the game better and there were a number of other undocumented changes.

Edit- We just talked this situation over and there will be an update to the patch notes posted tomorrow. My sincere apologies for any inconvenience this has caused.

#18 Lodor

Lodor

    Prophet

  • Members
  • PipPipPipPip
  • 157 posts

Posted 10 December 2009 - 11:22 PM

Ok, it is 1am central time and the rubberbanding crap is worse now than it was pre this patch.

Do you all at QoL not test this stuff before pushing it live or what?

If this kind of crap isnt fixed you will end up losing customers im sure.

#19 DeLang

DeLang

    Crusader

  • Members
  • PipPipPipPipPip
  • 472 posts

Posted 10 December 2009 - 11:32 PM

For me, rubberbanding has increased in frequency, duration and intensity compared to before the patch.

Would love to see patch notes for the quests that were debugged.
Would love to see patch notes for the changes to crafting recipes.
Would love to see patch notes for the changes to harvesting issues.

#20 Gargothen

Gargothen

    Crusader

  • Members
  • PipPipPipPipPip
  • 301 posts
  • LocationNear Detroit, MI

Posted 11 December 2009 - 04:28 AM

Well for me it was awesome at first. Then after about 15 minutes or so the mobs starting sitting on top of me and I was still able to hit them. This lasted for a bit until the mobs started walking mostly through me and I had to start backing up again.

I was able to deal with it like previously, unless I had more than one mob. Like others mentioned... if more than one showed up I would have to run away.

I had some crashes last night as well and that led me to just going to bed. So it seems like each night I play I can get some questing done and crafting and then the lag/crashes become super annoying.

I do like the heart toxin fix for the Ranger though... very nice.


** Gargothen Dvarg - Human Ranger **

** The OldTimers Guild - Adrios Server **





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users