Posted 03 January 2007 - 10:04 PM
How will healing be handled?
Of the 6 classes none of them share a name common to healers in other games leading me to believe there isn't a "healing class" at this point. Will healing skills be a part of the default skillset of any of the classes, even if they are minor or self only abilities?
In an interview I think I recall one of the devs mention that potions would be important in the game, but he didn't elaborate. Will potions be the main form of in combat healing?
Will the skill/study system allow players to learn things like First Aid and/or other nonmagical means of healing?
Will the skill/study system allow players to learn magical skills/spells that are not part of their basic class skill set, or improve abilities they already have?
Posted 03 January 2007 - 11:26 PM
You are right; I don't remember this being discussed either.
Good question, and welcome to the forums.
Perhaps to answer your question in part, I will say this: consider the fact that the devs talk about the "upside down pyramid".
In most mmorpgs, the pyramid is normal; at the start of the game, you have heaps of options: Fighter, Rogue, Healer, Mage, Ninja, Engineer/Trader, and so on and so forth.
In Crusade, you have three options: Fighter, Spellcaster, Rogueish.
Of course, exactly how these are balanced and set up depends on the organisation and race that the player chooses, but in general these are the three.
However, as the game progresses, you get to choose what areas to expand into, from the limited starting options.
I am a wizard/sorceror. Do I want to spend my time studying elemental magic? Healing magic? Necromancy? Illusion? Conjuration? Mind control? Telekinetics? etc etc.
So, the way I understand it (and I may be completely wrong), the choice to learn healing spells is available, but you are not locked into this role from the start of the game; rather, it becomes available to you as you progress in the game.
Posted 03 January 2007 - 11:26 PM
You never know the guardian may have some access to this area of magic somewhere down the line.
You certinaly raise a good point though, the above certainly has only been my conclusions from what I have read over time. Most of that could have been postings from other users though so could be way off base.
Just remember the class names are broad are to start with and then diversify by alot further in.
Posted 05 January 2007 - 04:04 AM
At least, I can hope so.
Would certainly change the dynamic a bit - and, for that player that concentrated on healing for the benefit of the group - would be much more appreciated that the average cleric/druid/paladin healer archtype.
Posted 20 January 2007 - 05:13 AM
Looks like QOL have gone the cookie cutter way and defined it...
Champion, Guardian, Healer, Ranger, Magus
Warlord, Slayer, Healer, Assassin, Sorceror.
I for one am slightly disappointed (but then, I was disappointed that there were going to be classes at all...). Looks like that pyramid just got a bit more rectangular-prism-looking. Sigh.
Posted 21 January 2007 - 01:43 PM
Interesting mix of races.
Dronar = larger than humans, (half-giant like?)
sylvain = elvish ?
Kodian = Bearly human (pun intended)
Human = just human
Ogre = ogre
Vesperling = all female
Fiend = analgous to HZ fiends
Talrok = dark-humans
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