Concerns with Sides
#1
Posted 18 July 2006 - 07:46 AM
My other concern is a potential repeat of the Horde/Alliance population imbalance thing. You clearly have one side that is pretty and stereotypically fantasy good and another side that obviously dark and ugly. It's been well proven that people typically go for the pretty/good races. I don't want to see a disaparity between content on various races/sides etiher.
In WoW, Chris Metzen delibrately grayed the two sides to give you more incentive to play what was traditionally the "bad" guys and to me made the Horde seem a lot more interested. However this was not carried over visually i.e. the orcs while the lore portrayed them as noble and trying to go back to their roots, this wasn't depicted in the art. The horde were still hunched over, perhaps to bring their imposing size down to fit within architecture, or that it was done because of their slave history. Thus if you weren't steeped well in Warcraft lore or did not pay attention to the quests, given a bare gamewise comparison the Alliance were a lot more polished and appealing than Horde in their design
If you're going to have sides, you need to give equal incentive to play both without relying on the "omgz goth vampz!" angle. They can be darker and more mysterious without emphasising the ugly part. We know from WoW that very simple and stupid things such as wives/gfs not wanting to play an ugly race helped skew things over to Alliance in the beginning which had to be addressed with an expansion.
#2
Posted 18 July 2006 - 11:44 AM
Yes I've noticed Horde is a little lower in population, although I've always pictured them as evil, I didn't go into research on the game and didn't even know they tried to goodify (geez full of new words today) the horde. I chose them becuase they were evil.
EQ2 had Qeynos and Freeport, good and evil. Yet in a game where the only difference between good and evil was your starting city it still lacked an evil presence to equal that of good.
I've not actually seen QOL state the sides and good and evil, they most likely did I just skimmed over it. I've seen them state Order and Chaos, to me that is a totally different concept. Take Star Wars for example, Order in it's case is the Empire, strict military structure, Law and Justice (maybe tainted by corruption but isn't that everywhere). The Rebels were Chaos, raiding, looting and undermining the structures of the Empire.
I guess that was one of the things I loved most about the game Tie Fighter they really made the Empire look like the good guys and the Rebels were exactly that.
Good and Evil are just points of view. Admittedly todays society generally, and I certainly mean generally, has roughly the same point of view on what is good and evil. That also comes down to good story telling also.
I guess it is very hard to do, but the perfect ideal thing would be to come into the game without any preconceived notions as to which side is good and evil and let the player decide.
#3
Posted 18 July 2006 - 12:10 PM
So.. a population imbalance isn't an issue? I can tell you don't pvp
The graying was necessary since most people by nature and also game mechanics (evil is nearly always completely gimped and halfassed in any game) will choose good. That's where the money and dev attention usually goes
#4
Posted 18 July 2006 - 12:47 PM
Your right I don't PvP, there is a reason for it which is not on this subject so I'll leave it at that.yes I can tell they are aiming for that ideal, but they still describe the talrok (kujix) as evil. You basically cant get away from Western society's ingrained notions of good and evil unless you make a conscious concerted effort to try
So.. a population imbalance isn't an issue? I can tell you don't pvp
The graying was necessary since most people by nature and also game mechanics (evil is nearly always completely gimped and halfassed in any game) will choose good. That's where the money and dev attention usually goes
I can understand from a PvP point of view having each side equal in population is important, although without putting some code in to choose which side a player is on like in Unreal Tournament and such, you will never have equal sides.
As you have pointed out it is hard to get away from Western Society's view that something must be good or bad.
Also as you have said giving people a taste of both sides could be good option. I would suggest now though to put a pause on advertising the sides as light and dark, good and evil. Maybe just go for the old 2 ruling nations fighting to conquer the other.
One story I will relate though is when my friends and I started EQ2. We all agreed to go Freeport (evil) before release. So we all created our characters and played happily for a couple of weeks. When I hadn't seen my friends log on in a few days I rang them to see what was up. Little did I know they started again in Qeynos this time. One of them found Freeport depressing to be in.
To give you a visual, Qeynos was bright, clean, colourful and orderly. Freeport was trash-ridden, dark, rustic, crumbling and drab. Now I guess that was the way SoE thought things should look when you are evil, all I can say is "WHY?"
OK go for darker tones if you want to give that feeling to people, but why the untidy and horrid living conditions? They had a Tyrannical (sp?) leader who cared for no-one, and that's maybe thier story.
I just hope the Kujix can have a high standing that people will want to play. Yes I agree with the "evil" portion of the game not getting as much attention as the "good" side, after all the devs put the money where the most are going to see it.
Dark != Bad.
As mentioned above don't make it too gloomy either, it really does depress people playing, leave that for the swamps.
#5
Posted 18 July 2006 - 09:55 PM
I agree, clear cut good and evil is bad, more like diff sides like how rise of nations or starcraft does it. Pick the side that suits your style
Freeport? hah I liked the older more neutral Freeport, but I guess Lucan eventually overran it huh
#6
Posted 21 July 2006 - 03:31 AM
Take the Shadows and Vorlons from Babylon 5. Again, it's order vs. disorder. You can easily argue that both sides are evil or both are good, depending on your point of view. I always felt both were a bit evil since they both were trying to control everyone, the Vorlons being the worst.
Two sides is fine. As long as you design it in as RvR instead of simple PvP. Simple PvP has been done to death and is boring. RvR matters. RvR has lasting effects for the winners side (well, temporary but last a long time). PvP is just a kill fest that has no effect on the world at large and that makes it pointless.
#7
Posted 21 July 2006 - 06:04 AM
#10
Posted 10 August 2006 - 12:12 PM
evil has nothing to do with torn-up dark ugly surroundings it's just a point of view as a couple people have said. i see people who chose "evil" merely like to more dark shadowy appeal and the "dark magics". they enjoy the fact of death or maybe they embrace the fact that good is also a point of view that games make some characters seem heroic and others nasty and gross but good is all how you look at it. for example lets say theres a kujix tribe somewhere (think in real world terms this isnt in the game) and a baby is born into the kujix tribe. a king from the asheroth side says to his finest hero that the kujix must be vanquished because they are killing our people. the hero burns one of the kujix houses but the hero has no idea the baby was in the house he just burned down. some would say he is evil some would say he did what he was told. merely a point of view. either way the baby's life has ended. if we get mixed up in the good and evil aspect in the game we lose sight of the real matters. in the case of the story the baby was killed, but o the parents left it there. in the fact of choosing sides we think oh its depressing.. well maybe yes they could make it less depressing but it is more than looking depressing it is about what each person wh plays the game is looking for. some liiike the "darker side of life" while some go for the "goody-goody be the hero" look into what the bonuses of that side are and then choose don't look at what you like about the way the character and his surroundings look...
it was just a short story that popped into my head a friend from school did a report on "good vs. evil" and its was a scenario something like that.
#11
Posted 31 January 2007 - 12:42 PM
If you played the Horde, you saw that almost all of the quests were actually filled with honor and good intentions. I felt much more of a connection with good feelings when I played Horde than Alliance. The Night Elves were just selfish in their quest to reclaim their immortality, which they lost because of a lust for power in the first place.
So, as it was mentioned earlier, evil is a point of view like many labels we use in life.
Also... points to Syndic for using a Spaceballs quote... Good is, indeed, dumb.
#12
Posted 31 July 2008 - 06:36 AM
#15
Posted 19 April 2009 - 05:47 AM
oh ya one more thing.. it's not that they are "bad" maybe just misunderstood
#16
Posted 19 April 2009 - 11:27 AM
Most people go to the pretty races/good side?? For me personally (to use your example) In WoW.. I played Horde nearly exclusively for 4 years... 80 Tauren warrior, 72 Tauren Shaman, 73 Belf Rogue (ok ya they ARE pretty).... Tauren was and is my favorite race in that game, with Draenei (the good guys 'ugly' race) a close second. I went straight for destruction in WAR as well.... I like evil, ugly, underdogs... more fun.
oh ya one more thing.. it's not that they are "bad" maybe just misunderstood
Yeah this was written in 2006. But actually in WoW, on all server i've been on. Horde is the most populated.
#17
Posted 19 April 2009 - 02:48 PM
#18
Posted 20 April 2009 - 11:31 AM
Most people go to the pretty races/good side?? For me personally (to use your example) In WoW.. I played Horde nearly exclusively for 4 years... 80 Tauren warrior, 72 Tauren Shaman, 73 Belf Rogue (ok ya they ARE pretty).... Tauren was and is my favorite race in that game, with Draenei (the good guys 'ugly' race) a close second. I went straight for destruction in WAR as well.... I like evil, ugly, underdogs... more fun.
Most of the games I have played, a good majority seem to gravitate to the "evil" or dark factions. I think they think it's cooler or something. That isnt of course to say there arent always a few servers where the "good" side would be dominate, but the most of them would be the"dark side".
I hate to keep using it as a template but DAoC was a good template in the fact that neither of the three factions were the "evil" ones. Each faction held itself as the righteous side. No evil or good was ever really implied into any of the three factions.
But hey, even if we do get a "evil" side. I would play on whatever side had the better looking environment and or toons
#19
Posted 21 April 2009 - 02:14 AM
Most of the games I have played, a good majority seem to gravitate to the "evil" or dark factions. I think they think it's cooler or something. That isnt of course to say there arent always a few servers where the "good" side would be dominate, but the most of them would be the"dark side".
I hate to keep using it as a template but DAoC was a good template in the fact that neither of the three factions were the "evil" ones. Each faction held itself as the righteous side. No evil or good was ever really implied into any of the three factions.
But hey, even if we do get a "evil" side. I would play on whatever side had the better looking environment and or toons
this is true as well..when WAR first came out it seemed that Destro was high pop and order was med at best... hopefully there will be enough interest in both sides to keep it balance...especially when pvp is put in the game.
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