MMOG development is extremely complex in both design and technical production. A game must be designed with a core set of features, yet flexible enough to evolve beyond the initial design based on player feedback. We here at QOL acknowledge that the design ALGANON may evolve far beyond what is defined here during its multi-year development process; however, we will continue to update this section as such design changes occur.
The world of Alganon has a rich multi-cultural background and history that divs thousands of years. Grand cities, dark ruins deep in the most dangerous parts of the world - it all ties together in some fashion, and all of it has a purpose, a history, or a legend. Much of this history is available to the players through the library, but much of it must be discovered.
Alganon features two large continents. The Asharr-controlled continent of Ardonya, and the Kujix-controlled continent of Harraja. Both continents have all types of terrain divning forests, fields, plains, deserts, mountains, jungles, swamps, and tundra.
Being a part of a family in Alganon is a great way to join with players that share similar interests. For example, power gamers can be in the same family and casual gamers can be in their own family. You can switch families for a fee or by completing a certain quest, but only between families for a given race. A Kodian cannot join a Human family, for example. While family names will be displayed by default upon entering the game, you will have the option to turn them off.
Each race has five different families, and each family represents a different "theme" that attracts gamers of a specific category. Instantly communicate with your new family, protect your siblings, and establish your family's name in the history books.
| Asharr | Kujix | |
| Achiever Players focused on building their character, collecting things |
Agronar |
Vexxnax |
| Competitor Players who focus on competition |
Hokott |
Xajikk |
| Explorer Players who prefer to explore the game |
Martos |
Juxxas |
| Socializer Those who prefer social interaction foremost |
Ardanis |
Kusaruis |
| Crafter Those who prefer to gather, build and sell items |
DeVoss |
Gran'Tokk |
Major cities will have Family merchants that sell merchandise just to specific family members. These items are called heirlooms. Different families will have different colors and themes. There are also heirloom pets, such as kittens, frogs, etc. All of these options are based on race and family type.
Every family has its own chat channel that all family members can freely participate in. This channel is automatically "made active" when you log into the game. You will be able to disable/remove the channel, but can rejoin it at any time. You can only join their own family's channel. MyAlganon will have a Family section that lists all the families in the game (for each race) and the members of each family, when they joined, their heirloom status, etc.
You can also create guilds and accomplish tasks to be etched in the Great Library's history books.
Teaming up with other players is critical for many of the quests and crusades in the game - and a requirement to take on many of the legendary creatures in the world.