
Some adventurers choose the use of magic to heal their allies and destroy their enemies. Others choose the more direct approach of strength and steel to overcome any obstacles in their path.
Choose one of the Alganon classes to learn more.

Soldiers are the prize warriors of Alganon. Specializing in Weaponry, Tactics and Defense, a soldier is capable of learning how to deal maximum damage and protect his companions. Soldiers are also capable of handling a wide variety of weapons.
Focusing on Strength and Endurance, soldiers utilize their anger during combat to maximize the impact of their special attacks. Soldiers are also capable of energizing their friends and weakening their opponents with a wide variety of battle calls. A strong party always consists of one or more Soldiers, trained and focused in one of the many branches of specializations.
Unique to Soldiers, Anger represents a "build up" for the Soldier, allowing them to execute special actions. By default a Soldier's anger is empty, but it rises as the soldier engages in combat.
The longer a Soldier is in battle, the more anger they will generate. This allows Soldiers to fill their anger up on a "weaker" foe before they move to a stronger foe, and a Soldier will full anger can quickly unleash a large amount of damage.
Tactical Stance - A balanced stance with no modifiers, perfect for initial combat.
Weaponry Stance - An aggressive stance in which the soldier is capable of quickly unleashing large amounts of damage.
Defensive Stance - A stance designed to defend and protect the soldier and his/her allies.
The core of a soldier lies in his ability to survive. Clad in heavy armor, they are able to survive blows that would kill his allies. A good soldier takes advantage of this strength and defends his allies by making himself the target of enemy attacks.
By specializing in weaponry, a soldier can hone his skills in combat, damage, and general offense. A soldier who focuses on Weaponry will find himself exceptionally proficient at using a two handed weapon for offense, without losing his core ability to survive.
Some solders choose to focus their abilities to gain a tactical advantage, through crowd control and utility support. A soldier who focuses on Tactics will find himself exceptionally proficient at motivating his group mates and controlling the battlefield.
These specializations focus on defending against great armies. A soldier who focuses on Protection will find himself exceptionally proficient at using a one handed weapon and shield to defend his allies against large numbers of opponents.

Rangers are masters of ranged combat and field control. They are blessed with a natural empathy that allows them to not only read, but to control the emotions of others around them. As children, these natural empaths are often overcome by the emotional energy of large crowds, and become runaways, seeking refuge in the far ranges of Alganon. Learning to survive in these harsh conditions provides these Rangers with a unique set of abilities and talents that make them powerful defenders of the Empire.
Many rangers control the battlefield by use of toxins they can apply to arrows and other weapons. These toxins allow them to perform a large variety of actions, ranging from slows, to damage over time, to debuffs, to crowd control. A ranger is limited on the number of toxins she can apply at one time, so a skilled Ranger plans her attacks in advance, choosing the right toxin for the right target.
Due to their natural empathy, Rangers are masters of non-verbal communication. Rangers can make subtle changes to their body language (presence), allowing them to enhance the abilities of their allies or to place their enemies at a disadvantage. While a Ranger can only maintain a single presence at a time, this advantage is often the difference between life and death.
Rangers have learned to utilize the flora of the wilds to create natural remedies that can heal themselves and their allies. They can apply salves to cleanse status effects, apply bandages to heal wounds, and utilize other natural remedies to heal wounded comrades.
The core of a Ranger lies in their ability to influence and control their opponents and allies. They can use abilities such as cover shot and misdirection to control who an enemy is most likely to attack. Their leg shot can reduce the movement speed of their opponents, allowing their allies to escape. A Ranger can even alter their own presence, using their body language and mannerisms to inspire their comrades-at-arms and increase the combat effectiveness of their party.
Survival in the wilds of Alganon is not easy, and many Rangers learn to survive in the wilds by taking on the defensive abilities of the beasts of the forest. A Guardianship Ranger specializes in improving their own defensive nature so as to increase their own survivability and defend their allies against enemy attack.
The predators of the forests can provide inspiration for another method of survival – carnage. By specializing in predation, Rangers greatly increase their ability to damage their enemies, attempting to strike down their opponents quickly and efficiently.
The wilds of Alganon are not only a place of death, but also a bastion of life. A Ranger who specializes in Lifeblood is able to utilize these natural remedies to their extreme, and act as a healer to their friends. This provides the Ranger with a great deal of flexibility in determining which role they wish to undertake in a well-rounded party.

Feared by all, the Assassins are masters of stealth and poisons. Assassins rely on stealth to sneak up on their victims, and are adept at bringing death to their foes.
More information about the Assassin to come soon!

Healers are masters of life. In addition to keeping people alive with the most powerful methods of healing, Healers can dip into the state of Trance to enhance their healing abilities.
Not defenseless by any means, Healers use deadly Words of Power and Touches of Power to smite their enemies. Healers can also use a unique ability called Deathwalk, which turns them into the living dead, able to deliver a monumental amount of damage.
Trance is an action healers can use to supercharge their other actions with additional effects. Most healer actions can benefit from Trance. However, using Trance also increases the cost of the actions and can quickly drain the healer of power.
Words of Power are a variety of actions with lasting effects. These Words can be anything from reinforcing buffs that the healer places on allies to crippling curses use to devastate foes. Although many Words can be used freely, some Words will prevent the healer from using other Word actions for a time due to their significant drain placed on the speaker.
Touches of Power are a variety of actions with short term effects. These Touches can instantly infuse an ally with health or deliver retribution on an enemy. Touches usually only affect the immediate target of the healer, but always have significant impact.
Deathwalk allows the Healer to slip into a state of undeath. In exchange for losing mobility, they gain the ability to deliver incredible amounts of damage.
The core of a healer's power lies in their control over life, and thus, their ability to heal.
A healer specializing in Divination will find himself the masters of fate. This specialization allows the healer to reach additional targets with their Words and provides healing boosts to their Touches, allowing a healer to stop the inevitable harm coming to his allies.
A healer specializing in Spirit Mastery will find himself the harbingers of death itself. This specialization greatly improves the effect of damaging Words and Touches, and also improves the Deathwalk state by adding benefits and removing penalties.
A healer specializing in Channeling will find himself an unstoppable force. This specialization allows a healer to reinforce his allies further with Words and Touches, making it even more difficult for enemies to mitigate the healing. A channeling healer will also find his Trance state less punitive.

Pledged to defend the natural world, Wardens are responsible for protecting the lands around them by utilizing their unique, natural magics.
More information about the Warden to come soon!

Prophets are servants of the gods, and bringers of death. They can capture the souls of their victims, and bind them to serve their wills.
More information about the Prophet to come soon!

The energy-force known as Essence flows through all of the magical creatures of Alganon, including the Great Races. From time-to-time, a child is born with an overabundance of this world-changing power. These children are called Magi, and they must be trained to wield this power, or find themselves destroyed by it.
Masters of destruction, the Magus embraces the elements to smite their foes. Specializing in the areas of Flame, Frost and Storm, the Magus is greatly feared by all in the world of Alganon.
While they lack tough armor and a high endurance, those who get close enough to strike a Magus will find them agile and well protected by their magic.
Every Magus is able to channel energy from several elemental schools efficiently. Each affinity provides passive effects to the Magus and many of his/her spells are changed as well - some are made stronger, some are unavailable or weakened while others gain secondary effects.
As they grow in power, Magi gain the ability to control the elements and greatly enhance their powers. Elemental fire allows a Magus to focus fire on a single target. Elemental Cold increases a Magus’s defensive capabilities, allowing them keep themselves alive and protect their allies from harm. The power of the Storm allows a Magus to strengthen their friends, and weaken their foes.
Magi begin their studies by learning to tap into their own Essence for power. All Magi, no matter their specialization, are capable of unleashing torrents of Essence energy in order to strike multiple foes at the same time.
Flame specializations allow the Magus to focus her damage on a single target, raining fire and destruction on a the Magus' chosen foe.
These specializations provide additional support effects, allowing the Magus to assist her allies and take control of the battlefield.
These specializations provide additional defensive effects for the Magus, increasing the durability of the Magus, and allowing her to keep herself alive.
Magi rely on their spells for survival. They are limited in their weapons, only capable of to using daggers, staves, and wands. They are limited to light armor, but with the proper training in the power of Cold, they don’t need anything more.
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