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Our goal is to create an open-community setting with the player base where our developers can actively share information pertaining to the ALGANON project. For this reason, we have decided to adopt a public Blog system. From here, you can read the latest entries from our development staff.

    Available Blogs
  1. Dyster's Blog (Lead Developer)
  2. Groutagg's Blog (Lead Web Developer)
  3. Hue's Blog (Lead Designer)
  4. Minuvo's Blog (Systems & Data)
  5. Requnix's Blog (President & CEO)
  6. Tork's Blog (Community Manager and Evangelist)

Below is a sampling of the latest posts from our blogs. Click on the title for the full post, or on the blog title for a list all blog posts from that author.

Dawning Class Changes Preview
Minuvo's Blog (Systems & Data)
By Josef "Minuvo" Shindler, Alganon Systems & Data Designer Greetings heroes! We've been preparing a massive class update to coincide with the completion of the Dawning and instances and wanted to give everyone a preview of the changes to come. We know all of you are...[MORE]
Tork - Friday, January 22, 2010
Welcome, Heroes of the Dawn
Hue's Blog (Lead Designer)
Its only been a week since the soft launch, but we've already started to see Alganon grow and change based on our players. The Dawning is underway, and many players are working their way through the first aspect of the Dawning the quest chain that leads to the Wrathbreaker...[MORE]
Tork - Monday, December 07, 2009
August 2009 Update
Requnix's Blog (President & CEO)
We just released what I consider to be our first really solid BETA. We've more than doubled our frame rate, halved our texture usage, fixed the core network problems, and corrected a number of bugs that prevented people from completing quests and progressing without grinding....[MORE]
Samaxe - Saturday, August 29, 2009
A Talrok Story
Hue's Blog (Lead Designer)
One of my favorite tasks as lead data designer for Alganon is writing the lore and story for the world weve created. Theres something wonderful about spending time in a different world, full of new places to explore, and new characters to meet.[MORE]
Samaxe - Saturday, August 29, 2009
July 2009 Update
Requnix's Blog (President & CEO)
It's hard to believe August is right around the corner. So much has happened in July it's hard to cover it all. For those of you in private Beta you've seen the massive changes since the last major release nearly a month ago. We're now focusing on bug fixes and stability in...[MORE]
Samaxe - Friday, July 31, 2009
The Hype
Hue's Blog (Lead Designer)
The most frustrating part of a new MMO for me is being let down from all the "over hype." I hate it when developers brag about a million cool features that they never deliver. I never want to do that to the people reading these blogs...[MORE]
Samaxe - Tuesday, July 21, 2009
June 2009 Update
Requnix's Blog (President & CEO)
Its amazing how time blends together as the development of Alganon enters its 41st month. Client, Server, GOD (Customer Service) Tool, World Building System, Models, Animations, Sound FX, Music, World Development, Content, Data, Items, Classes, Actions, Scripts, Bug lists and...[MORE]
Berek - Monday, June 29, 2009